Spooky's Jump Scare Mansion Wiki
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{{RoomsPortal|subpage=6th}}
== Room 500 ==
 
Room 500 features another meeting with [[Spooky]], and a second password plate. Spooky's gift to the player is "fixing" the door, which temporarily sends the player back to room 50, up until the point in room 60 where the player finds the "express" note. It should be noted that enemies can spawn in the short walk from room 50-60.
 
   
 
== Rooms 500-549 ==
It is possible to start the game from room 500 by inputting the password "CHEESE" in the settings menu.
 
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[[File:Out_Of_Order.png|250px|right|thumb|The "out of order" door.]]
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'''Room 500''' features another meeting with [[Spooky]] and a [[Game Mechanics#Passwords|second password plate]], "CHEESE", which allows the game to start from Room 500. Spooky's gift to [[The Protagonist|the player]] this time is "fixing" the door, which temporarily sends the player back to Room 50.
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{{clear}}
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[[File:Express_Tunnel.png|250px|left|thumb|The Express Tunnel.]]
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Nothing is new up until room 60, where the player finds the "express" note on the table. However, instead of releasing [[Specimen 2]], reading the note creates a door to the Express Tunnel, which will send the player to Room 512. It should be noted that specimens can spawn in the short walk from Room 50 to 60.
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{{clear}}
 
== Rooms 550-599 ==
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[[File:The Forest.png|250px|right|thumb|The "forest".]]
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Starting at '''Room 550''', the player will traverse through forest-like rooms, with [[Minor Enemies#Violent Deer|violent deer]] that attack the player when approached. The player then finds and equips an [[Axe]] in Room 554, that was embedded into a tree. The axe can kill the deer but one could take damage if not careful. Interactions with the deer also occasionally display strange messages. There are a few cabin rooms with [[notes]] about [[Minor Characters#The Hunter|the deer]].
   
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At Room 556, the player will stumble upon a giant, stone-like cubic structure covered in strange symbols. Inside it (Room 557), there are several doors the player can open. Going through the right door leads to a room with a record player that can be played, which causes [[Minor Enemies#W.A.M|W.A.M]] to appear. In the room to the left, the player can find a key (not in the [[Spooky's Jump Scare Mansion: HD Renovation|HD Renovation]], however, as it's not necessary) to open the middle door. Going through the middle door leads the player to Room 558 (557 for the HD Renovation), where they have to use the axe to break the boards nailed to the door.
== Rooms 550-600 ==
 
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Adds new forest layout rooms, with violent deer-like enemies and an [[weapons|axe]] in room 554. It also adds cabin rooms including notes about the deer. Several doors are barricaded in this forest section, so the player has to use the axe to break the boards. Once the player reaches room 558, [[Specimen 8]] begins to chase them.
 
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[[File:Specimen_8's_Lair.png|250px|right|thumb|Room 559, the room Specimen 8 appears in.]]
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Once the player reaches Room 559, (557 for the HD Renovation) [[Specimen 8]] appears in the front hallway and begins to chase them. The rooms after this will revert back to normal.
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{{clear}}
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
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Forest_Cabin.png|Inside a forest cabin.
Barricaded_Door_Forest.png|The Barricaded Door in the Forest.
 
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Axe_On_Tree.png|The tree where the player finds the axe.
Forest_Room.png|An Cabin looking room.
 
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Barricaded_Door.png|The barricaded door.
Cabin_Room.png|An Forest looking room.
 
Specimen_8_Entrance.png|The Entrance before you meet Specimen 8.
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WAM_Room.png|The room with the record player.
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unknown.png|W.A.M, appearing just out of the player's direct sight.
 
</gallery>
 
</gallery>
 
 
[[Category:Rooms]]
 
[[Category:Rooms]]

Revision as of 22:30, 23 May 2021

0 - 99 100 - 199 200 - 299 300 - 399 400 - 499 500 - 599 600 - 699 700 - 799 800 - 899 900 - 1000



Rooms 500-549

Out Of Order

The "out of order" door.

Room 500 features another meeting with Spooky and a second password plate, "CHEESE", which allows the game to start from Room 500. Spooky's gift to the player this time is "fixing" the door, which temporarily sends the player back to Room 50.

Express Tunnel

The Express Tunnel.

Nothing is new up until room 60, where the player finds the "express" note on the table. However, instead of releasing Specimen 2, reading the note creates a door to the Express Tunnel, which will send the player to Room 512. It should be noted that specimens can spawn in the short walk from Room 50 to 60.

Rooms 550-599

The Forest

The "forest".

Starting at Room 550, the player will traverse through forest-like rooms, with violent deer that attack the player when approached. The player then finds and equips an Axe in Room 554, that was embedded into a tree. The axe can kill the deer but one could take damage if not careful. Interactions with the deer also occasionally display strange messages. There are a few cabin rooms with notes about the deer.

At Room 556, the player will stumble upon a giant, stone-like cubic structure covered in strange symbols. Inside it (Room 557), there are several doors the player can open. Going through the right door leads to a room with a record player that can be played, which causes W.A.M to appear. In the room to the left, the player can find a key (not in the HD Renovation, however, as it's not necessary) to open the middle door. Going through the middle door leads the player to Room 558 (557 for the HD Renovation), where they have to use the axe to break the boards nailed to the door.

Specimen 8's Lair

Room 559, the room Specimen 8 appears in.

Once the player reaches Room 559, (557 for the HD Renovation) Specimen 8 appears in the front hallway and begins to chase them. The rooms after this will revert back to normal.

Gallery