| 0 - 99 | 100 - 199 | 200 - 299 | 300 - 399 | 400 - 499 | 500 - 599 | 600 - 699 | 700 - 799 | 800 - 899 | 900 - 1000 |
The final hundred rooms consists of the ninth and and tenth basements, with the last basement starting slightly earlier than usual.
Rooms 910-994 (ninth basement)[]
The first area of Room 910.
In Room 910, the player finds themselves in a large room with fountains on either side. There is hardly any light, rendering navigation difficult. The notes seem to come from marine biologists studying the mysterious recent deaths of whales. The door at the end leads to a corridor with two doors, one locked with a password and the other leading to a view of what seems to be either a huge fish tank, or the ocean. A whale passes by the window after the player picks up the note in the room.
The door on the right of the entrance room leads to a corridor with two doors. Inside the rooms are more notes, including one with the password, 4132, and a lantern which allows the player to see better in the dark and use the number lock on the door. The password locked door contains a note and a key, needed for the locked room which contains a water pump, which will lower the water level and allow the player to open the metallic door in the main room. In the HD Renovation, the password locked door contains the water pump and note instead.
Specimen 13 sitting on a crate.
After shutting down the water supply, the player can enter the next rooms which are completely flooded, and the lantern is snuffed out. There is one last note and a locked door. After finding the key and opening the locked door, moving deeper into the room the player will find Specimen 13 sitting on a floating crate and, when approached, will dive into the water and start chasing the player.
It chases the player through flooded rooms and floating crates until about Room 930. This specimen will never return after being encountered once in the original game; for HD Renovation, Specimen 13 can re-chase the player.
Rooms 995-1000 (tenth basement)[]
Room 995 contains the final save point/elevator of the game.

At Room 1000, the "final" door can be found. It takes the player "outside", with a blue sky and green fields. Then the sky seems to crash with an error message as Spooky appears, looking disappointed that the player survived. But she perks back up when she hears Specimen 9 screaming, stating that she is sending the protagonist on a final test "to prove your fortitude or dedication. Or something".
A door appears and the player finds themselves in a short, white hallway that leads them to a small area with a radio on a white table. A voice says, "I'm taking all those 'logs' they keep throwing out... And I'm nailing them together".

To the right is a door that the player can go through that leads to a hallway with many doors, but only the door at the end can be pushed open. The door leads to a room with three other doors, and again, only the door straight ahead can be opened. A small panel reads 731, and a weird voice whispering this number unintelligibly can be heard. Going into that room triggers a cutscene of Specimen 9 transforming into its boss form.
The player is then transported to a room where the new form of Specimen 9 is floating in front of them, and the final battle begins.
Endings[]
The player will get one of two endings depending on what they've done through their playthrough.
In addition, there's a joke ending in HD Renovation.
Afterword[]
The mansion is not limited to 1000 rooms. The first DLC, Karamari Hospital, revealed that the mansion goes far deeper than ten basements to the point that Spooky herself failed to acknowledge the existence of these stories. The corridors of the rooms preceding and following the Karamari Hospital appeared faded, and even the torches have been extinguished.
Karamari Hospital itself consist of three stories, namely an upper level, a lower level, and the secret laboratory. The end of the Karamari Hospital is at the lower level, implying that the Dollhouse, explicitly stated as belonging to the deepest part of the mansion, is at least as deep as the Karamari Hospital's lower level
Notes[]
Room 910[]
|
Research Report 1 |
|
Research Report 2 |
|
Research Report 3 |
|
Research Report 4 |
|
Research Report 5 |
|
Research Report 6 |
|
Research Report 7 |
|
Excerpt 4132 |
Trivia[]
- The lantern is most likely a reference to the one in Amnesia: The Dark Descent.
- However, unlike the one used in Amnesia: The Dark Descent, this lantern doesn't require oil to be used.
- The final boss fight is very similar to the numerous boss fights with Ganondorf of the Legend of Zelda series, particularly the one from The Legend of Zelda: Ocarina of Time.
- The strange white room is very similar to an easter egg found in the game IMSCARED.
- The file name of the whale's texture in HD Renovation is named big chungus. [1] [2]




















