This page features a table that covers and keeps track of all the stats for enemies encountered in Spooky's Jump Scare Mansion: HD Renovation's Endless Mode and weapon comparison between the Axe and Sword. This can serve as a quick search for players looking to improve on this specific game mode.
All stats have been confirmed through datamining and in-game testing, and will be updated accordingly should any future changes be made.
Notes[]
As a point of reference, the player walks at a speed of 5 m/s, and sprints at a speed of 9 m/s. The player has 100 health.
While in water in Specimen 13's rooms, the player walks at a speed of 2 m/s, and sprints at a speed of 4 m/s.
While walking over Specimen 2's puddles or through large cobwebs, the player walks at a speed of 1 m/s, and sprints at a speed of 3 m/s.
For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them.
Enemy Stats[]
Enemy | Damage | Attack Cooldown | Speed | Chase Duration (Rooms) | Type | Vulnerable? |
---|---|---|---|---|---|---|
Specimen 2 | 45 | 3 seconds | 5 m/s | 10-14 | Floater | ✔ |
Specimen 3 | 30 | 1 second | 8 m/s | 10-14 | Walker | ✔ |
Specimen 4 | 45 | 3 seconds | 4.5 m/s | 10-14 | Incorporeal | X |
Endless Specimen 4 |
45 | 3 seconds | 6 m/s (Out of sight) 4.7 m/s (Observed) |
10-14 | Incorporeal | X |
Specimen 5 | 60 | 3 seconds | 3.5 m/s | 10-14 | Walker | X |
Specimen 6 | 45 | 3 seconds | 1.5 second cooldown per teleport |
15-17 | Blinker | ✔ |
Specimen 7 | 100 | - | 1.1 m/s | 10-19 | Incorporeal | X |
Specimen 8 | 30 | 3 seconds | 4 m/s | 10-19 | Floater/Incorporeal | X |
Specimen 9 | 120 | 0.75 seconds | 9 m/s | - | Incorporeal | X |
Specimen 10 | 45 | 3 seconds | 10 m/s (Parasite) 3 m/s (Open) 2.5 m/s (Closed) |
10-19 | Walker | X |
Specimen 11 | 45 | 3 seconds | 5 m/s | 10-19 | Incorporeal | ✔ |
Specimen 12 (The Old Man) |
45 | 1.5 seconds | 10 m/s (Sprint) 2 m/s (Walk) |
10-19 | Walker | X |
Specimen 13 | 45 | 3 seconds | 5 m/s (Chase) 2 m/s (Wander) |
20-39 | Walker | X |
Monster 2 | 45 | 1 second | 7 m/s | 10-14 | Walker | X |
Monster 3 | 20 | 1 second | 2.6 m/s | 10-14 | Incorporeal | ✔ |
Monster 4 | 20 | 1 second | 1 second cooldown per teleport |
10-14 | Blinker (Walker) | ✔ |
Monster 5 | 20 | 2 seconds | 5.5 m/s | 10-14 | Floater | ✔ |
Monster 6 | 30 | 3 seconds | 3.6 m/s | 10-14 | Incorporeal | X |
Unknown Specimen 1 | 30 | 1 second | 0 to 6 m/s (First phase) 4 m/s (Second phase) |
40 (First phase) 14 (Second phase) |
Incorporeal | X |
Unknown Specimen 2 | 15 | 3 seconds | 3.5 m/s | 20 | Walker | X |
Unknown Specimen 3 | 0.2/s (Poison) 10 (Vomit) |
- | - | 30-36 | Passive | ✔ |
Unknown Specimen 4 | 45 | 3 seconds | 4 m/s | 8-14 | Incorporeal | X |
Unknown Specimen 5 | 15 | 2 seconds | 20 m/s (Out of sight) 0.3 m/s (Observed) |
40 | Blinker (Walker) | X |
Husk Swarm | 15 | 0.5 seconds | 3.5 m/s | 30-49 | Walker | ✔ |
Woormy Charles | 25 | 1 second | 10 m/s (Chase) 1.25 (Wander) |
15-19 | Walker | ✔ |
Hooked Doll | 15 | 0.5 seconds | 7 m/s (Center of player's vision) 2 m/s (Near center of player's vision) |
7-22 | Incorporeal | ✔ |
The Clown | - | - | 5 m/s (Out of sight) |
15-19 | Blinker (Walker) | X |
Weapon Comparison[]
Weapon | Prime Speed | Attack Speed |
---|---|---|
Axe | 0.23 seconds | 0.10 seconds |
Sword | 0.18 seconds | 0.16 seconds |
Glossary[]
- Underline: The enemy's chase duration gets reduced by 1 every time it is attacked.
- Vulnerable: The enemy can be struck with the Axe/Sword.
- Incorporeal: The enemy will go through all solid matter, including other enemies. It also homes in on the player.
- Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects and can sometimes get stuck on other corporeals if it's not faster than them.
- Floater: The enemy is similar to Walker types but with the added abilities of floating over pits and ignoring navigation paths.
- Blinker: The enemy can teleport (in Specimen 6's case) or move insanely fast (Monster 4 and Unknown Specimen 5) when not within the player's line of sight.