Spooky's Jump Scare Mansion Wiki
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This page features a table that covers and keeps track of all the stats for enemies encountered in Spooky's Jump Scare Mansion: HD Renovation's Endless Mode and weapon comparison between the Axe and Sword. This can serve as a quick search for players looking to improve on this specific game mode.

All stats have been confirmed by both datamining and in-game testing, and will be updated accordingly should any future change be made.

Notes

As a point of reference, the player walks at a speed of 5 m/s, and sprints at a speed of 9 m/s. The player has 100 health.

While in water in Specimen 13's rooms, the player walks at a speed of 2 m/s, and sprints at a speed of 4 m/s.

While walking over Specimen 2's puddles or through large cobwebs, the player walks at a speed of 1 m/s, and sprints at a speed of 2 m/s.

For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them.

Enemy Stats

Enemy Damage Attack Cooldown Speed Chase Duration (Rooms) Type Vulnerable?
Specimen 2 45 3 seconds 5 m/s 10-14 Floater
Specimen 3 30 1 second 8 m/s 10-14 Walker
Specimen 4 45 3 seconds 4.5 m/s 10-14 Incorporeal X
Endless
Specimen 4
45 3 seconds 6 m/s
(Out of sight)
4.7 m/s
(Observed)
10-14 Incorporeal X
Specimen 5 60 3 seconds 3.5 m/s 10-14 Walker X
Specimen 6 45 3 seconds 1.5 second cooldown
per teleport
15-17 Blinker
Specimen 7 100 - 1.1 m/s 10-19 Incorporeal X
Specimen 8 30 3 seconds 4 m/s 10-19 Floater/Incorporeal X
Specimen 9 120 0.75 seconds 9 m/s - Floater X
Specimen 10 45 3 seconds 10 m/s
(Parasite)
3 m/s
(Open)
2.5 m/s
(Closed)
10-19 Walker X
Specimen 11 45 3 seconds 5 m/s 10-19 Incorporeal
Specimen 12
(The Old Man)
45 1.5 seconds 10 m/s (Sprint)
2 m/s (Walk)
10-19 Walker X
Specimen 13 45 3 seconds 5 m/s (Chase)
2 m/s (Wander)
20-39 Walker X
Monster 2 45 1 second 7 m/s 10-14 Walker X
Monster 3 20 1 second 2.6 m/s 10-14 Incorporeal
Monster 4 20 1 second 1 second cooldown
per teleport
10-14 Blinker (Walker)
Monster 5 20 2 seconds 5.5 m/s 10-14 Floater
Monster 6 30 3 seconds 3.6 m/s 10-14 Incorporeal X
Unknown Specimen 1 30 1 second 0 to 6 m/s
(First phase)
4 m/s
(Second phase)
40
(First phase)
14
(Second phase)
Incorporeal X
Unknown Specimen 2 15 3 seconds 3.5 m/s 20 Walker X
Unknown Specimen 3 0.2/s
(Poison)
10
(Vomit)
- - 30-36 Passive
(First Form)
Unknown Specimen 4 45 3 seconds 4 m/s 8-14 Incorporeal X
Unknown Specimen 5 15 2 seconds 20 m/s
(Out of sight)
0.3 m/s
(Observed)
40 Blinker (Walker) X
Husk Swarm 15 0.5 seconds 3.5 m/s 30-49 Walker
Woormy Charles 25 1 second 10 m/s
(Chase)
1.25
(Wander)
15-19 Walker
Hooked Doll 15 0.5 seconds 7 m/s
(Center of player's vision)
2 m/s
(Near center of player's vision)
7-22 Incorporeal
The Clown - - 5 m/s
(Not observed)
15-19 Blinker (Walker) X

Weapon Comparison

Weapon Prime Speed Attack Speed
Axe 0.23 seconds 0.10 seconds
Sword 0.18 seconds 0.16 seconds

Glossary

  1. Underline: The enemy's chase duration gets reduced by 1 every time it is attacked.
  2. Vulnerable: The enemy can be struck with the Axe/Sword.
  3. Incorporeal: The enemy will go through all solid matter, including other enemies. It also homes in on the player.
  4. Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects and can sometimes get stuck on other corporeals if it's not faster than them.
  5. Floater: The enemy is similar to Walker types but with the added abilities of floating over pits and ignoring navigation paths (Specimen 2 and Monster 5 do not float over all pits).
  6. Blinker: The enemy can teleport (in Specimen 6's case) or move insanely fast (Monster 4 and Unknown Specimen 5) when not within the player's line of sight.
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