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− | This page features a table that covers and keeps track of all the stats for [[:Category:Enemies|enemies]] encountered in [[Spooky's Jump Scare Mansion: HD Renovation]]'s [[Endless Mode]]. This can serve as a quick search for players looking to improve on this specific game mode. |
+ | This page features a table that covers and keeps track of all the stats for [[:Category:Enemies|enemies]] encountered in [[Spooky's Jump Scare Mansion: HD Renovation]]'s [[Endless Mode]] and [[:Category:Weapons|weapon]] comparison between the [[Axe]] and [[Sword]]. This can serve as a quick search for players looking to improve on this specific game mode. |
All stats have been confirmed by both datamining and in-game testing, and will be updated accordingly should any future change be made. |
All stats have been confirmed by both datamining and in-game testing, and will be updated accordingly should any future change be made. |
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== Notes == |
== Notes == |
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− | As a point of reference, the player '''walks''' at a speed of ''5 m/s'', and '''sprints''' at a speed of ''9 m/s''. |
+ | As a point of reference, the player '''walks''' at a speed of ''5 m/s'', and '''sprints''' at a speed of ''9 m/s''. The player has 100 health. |
For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them. |
For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them. |
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− | == Stats == |
+ | == Enemy Stats == |
{| class="wikitable sortable" style="text-align:center;width:100%" |
{| class="wikitable sortable" style="text-align:center;width:100%" |
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|- |
|- |
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! data-sort-type="number" | Attack Cooldown |
! data-sort-type="number" | Attack Cooldown |
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! data-sort-type="number" style="width:30%"| Speed |
! data-sort-type="number" style="width:30%"| Speed |
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− | ! data-sort-type="number" style="width:30%"| Chase Duration |
+ | ! data-sort-type="number" style="width:30%"| Chase Duration (Rooms) |
! Type |
! Type |
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! Vulnerable? |
! Vulnerable? |
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|45 |
|45 |
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|3 seconds |
|3 seconds |
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− | | |
+ | |9 m/s |
|10-19 |
|10-19 |
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|Walker |
|Walker |
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|<font color="#ff0000" size="4px">X</font> |
|<font color="#ff0000" size="4px">X</font> |
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|- |
|- |
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+ | |} |
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+ | |||
+ | == Weapon Comparison == |
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+ | {| class="wikitable" style="text-align:center; width:100%" |
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+ | |- |
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+ | ! Weapon |
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+ | ! Prime Speed |
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+ | ! Attack Speed |
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+ | |- |
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+ | |style="padding: 10px"|[[Axe]] |
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+ | |0.23 seconds |
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+ | |0.10 seconds |
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+ | |- |
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+ | |style="padding: 10px"|[[Sword]] |
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+ | |0.18 seconds |
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+ | |0.16 seconds |
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|} |
|} |
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# Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects and can sometimes get stuck on other corporeals if it's not faster than them. |
# Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects and can sometimes get stuck on other corporeals if it's not faster than them. |
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# Floater: The enemy is similar to Walker types but with the added abilities of floating over pits and ignoring navigation paths ([[Specimen 2]] and [[Monster 5]] do not float over all pits). |
# Floater: The enemy is similar to Walker types but with the added abilities of floating over pits and ignoring navigation paths ([[Specimen 2]] and [[Monster 5]] do not float over all pits). |
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− | # Blinker: The enemy can teleport (in [[Specimen 6]]'s case) or move insanely fast ([[Monster 4]] and [[Unknown Specimen 5]]) when not within the |
+ | # Blinker: The enemy can teleport (in [[Specimen 6]]'s case) or move insanely fast ([[Monster 4]] and [[Unknown Specimen 5]]) when not within the player's line of sight. |
[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
Revision as of 21:07, 18 September 2021
This page features a table that covers and keeps track of all the stats for enemies encountered in Spooky's Jump Scare Mansion: HD Renovation's Endless Mode and weapon comparison between the Axe and Sword. This can serve as a quick search for players looking to improve on this specific game mode.
All stats have been confirmed by both datamining and in-game testing, and will be updated accordingly should any future change be made.
Notes
As a point of reference, the player walks at a speed of 5 m/s, and sprints at a speed of 9 m/s. The player has 100 health.
For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them.
Enemy Stats
Enemy | Damage | Attack Cooldown | Speed | Chase Duration (Rooms) | Type | Vulnerable? |
---|---|---|---|---|---|---|
Specimen 2 | 45 | 3 seconds | 4 m/s | 10-14 | Floater | ✔ |
Specimen 3 | 30 | 1 second | 8 m/s | 10-14 | Walker | ✔ |
Specimen 4 | 45 | 3 seconds | 4.5 m/s | 10-14 | Incorporeal | X |
Endless Specimen 4 |
45 | 3 seconds | 6 m/s (Out of sight) 4.7 m/s (Observed) |
10-14 | Incorporeal | X |
Specimen 5 | 60 | 3 seconds | 3.5 m/s | 10-14 | Walker | X |
Specimen 6 | 45 | 3 seconds | 1.5 second cooldown per teleport |
15-17 | Blinker | ✔ |
Specimen 7 | 100 | - | 1.1 m/s | 10-19 | Incorporeal | X |
Specimen 8 | 30 | 3 seconds | 4 m/s | 10-19 | Incorporeal | X |
Specimen 9 | 120 | 0.75 seconds | 9 m/s | - | Floater | X |
Specimen 10 | 45 | 3 seconds | 10 m/s (Parasite) 3 m/s (Open) 2.5 m/s (Closed) |
10-19 | Walker | X |
Specimen 11 | 45 | 3 seconds | 5 m/s | 10-19 | Incorporeal | ✔ |
Specimen 12 (The Old Man) |
45 | 1.5 seconds | 10 m/s (Sprint) 2 m/s (Walk) |
10-19 | Walker | X |
Specimen 13 | 45 | 3 seconds | 9 m/s | 10-19 | Walker | X |
Monster 2 | 45 | 1 second | 7 m/s | 10-14 | Walker | X |
Monster 3 | 20 | 1 second | 2.6 m/s | 10-14 | Incorporeal | ✔ |
Monster 4 | 20 | 1 second | 1 second cooldown per teleport |
10-14 | Blinker (Walker) | ✔ |
Monster 5 | 20 | 2 seconds | 4.5 m/s | 10-14 | Floater | ✔ |
Monster 6 | 30 | 3 seconds | 3.6 m/s | 10-14 | Incorporeal | X |
Unknown Specimen 1 | 30 | 1 second | 0 to 6 m/s (First phase) 4 m/s (Second phase) |
40 (First phase) 14 (Second phase) |
Incorporeal | X |
Unknown Specimen 2 | 15 | 3 seconds | 3.5 m/s | 20 | Walker | X |
Unknown Specimen 3 | 0.2/s (Poison) 10 (Vomit) |
- | - | 30-36 | Passive | ✔ (First Form) |
Unknown Specimen 4 | 45 | 3 seconds | 4 m/s | 8-14 | Incorporeal | X |
Unknown Specimen 5 | 15 | 2 seconds | 20 m/s (Out of sight) 0.3 m/s (Observed) |
40 | Blinker (Floater) | X |
Weapon Comparison
Weapon | Prime Speed | Attack Speed |
---|---|---|
Axe | 0.23 seconds | 0.10 seconds |
Sword | 0.18 seconds | 0.16 seconds |
Glossary
- Underline: The enemy's chase duration gets reduced by 1 every time it is attacked.
- Vulnerable: The enemy can be struck with the Axe/Sword.
- Incorporeal: The enemy will go through all solid matter, including other enemies. It also homes in on the player.
- Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects and can sometimes get stuck on other corporeals if it's not faster than them.
- Floater: The enemy is similar to Walker types but with the added abilities of floating over pits and ignoring navigation paths (Specimen 2 and Monster 5 do not float over all pits).
- Blinker: The enemy can teleport (in Specimen 6's case) or move insanely fast (Monster 4 and Unknown Specimen 5) when not within the player's line of sight.