This page features a table that covers and keeps track of all the stats for enemies encountered in Spooky's Jump Scare Mansion's Endless Mode. This can serve as a quick search for players looking to improve on this specific game mode.
Most of the stats have been confirmed through datamining and in-game testing, and will be updated accordingly should any future changes be made.
Notes[]
Speed in Game Maker 8 is measured in pixels per frame. For clarity, speeds have been converted to pixels per second, or p/s. 32 pixels is equivalent to 3 meters in HD. As a point of reference, the player walks at a speed of 60 p/s, and sprints at a speed of 150 p/s. The player has 100 health.
For further information about each enemy, please visit their respective pages, as those contain detailed descriptions about their behavior, abilities and strategies on how to deal with them.
Enemy Stats[]
| Enemy | Damage | Attack Cooldown | Speed | Chase Duration (Rooms) | Type | Vulnerable? |
|---|---|---|---|---|---|---|
| Specimen 2 | 45 | 2 seconds | 36 p/s (Normal) 48 p/s (Vulnerable) |
9-19 | Incorporeal | ✔ |
| Specimen 3 | 30 Kills when health < 45 |
2 seconds | 30 p/s | 9-19 | Walker | ✔ |
| Specimen 4 | 45 | 2 seconds | 48 p/s | 9-19 | Incorporeal | X |
| Endless Specimen 4 |
45 | 2 seconds | 48 p/s (First Form) 66 p/s (Second Form) 24 p/s (Observed) |
25 | Incorporeal | X |
| Specimen 5 | 60 Kills when health < 40 |
2 seconds | 15 p/s | 19-29 | Walker | X |
| Specimen 6 | 45 | 2 seconds | 300 p/s (Out of sight) |
15-24 | Blinker | ✔ |
| Specimen 8 | 30 | 2.5 seconds | 42 p/s | 15-24 | Incorporeal | X |
| Specimen 9 | 60 Kills when health < 45 |
2 seconds | 48 p/s | - | Incorporeal | X |
| Specimen 10 | 40 (First form) 15 (Second form) |
2 seconds (First form) 1 second (Second form) |
20 p/s (First form) 140 p/s (Second form) |
19-29 | Walker | ✔ |
| Specimen 11 | 45 | 2 seconds | 48 p/s (Normal) 96 p/s (Center of player's vision) |
15-24 | Incorporeal | ✔ |
| Specimen 12 (The Old Man) |
45 | 0.5 seconds | 20 p/s | 14-29 | Walker | X |
| Monster 3 | 15 | 0.5 seconds | TBA | 14-29 | Incorporeal | X |
| Monster 4 | 10 | 0.5 seconds | TBA | 19-32 | Blinker (Incorporeal) |
X |
| Monster 5 | 30 | 1 second | TBA | 14-28 | Incorporeal | X |
| Monster 6 | 30 | 0.5 seconds | TBA | 16-24 | Incorporeal | X |
| Unknown Specimen 1 | 30 | 1 second | TBA | 40 (First phase) 10 (Second phase) |
Incorporeal | X |
| Unknown Specimen 2 | 10 | 0.5 seconds | TBA | 20 | Walker | X |
| Unknown Specimen 3 | 1.6/s (Poison) 10 (Vomit) |
- | TBA | 30-36 | Passive | ✔ |
| Unknown Specimen 4 | 30 | 1.5 seconds | 42 p/s | 16-24 | Incorporeal | X |
| Unknown Specimen 5 | 30 | 1 second | TBA | 40 | Blinker (Incorporeal) | X |
Glossary[]
- Underline: The enemy's chase duration gets reduced every time it is attacked.
- Vulnerable: The enemy can be struck with the Axe.
- Incorporeal: The enemy will go through all solid matter. It also homes in on the player.
- Walker/Corporeal: The enemy has a predetermined navigation path, cannot go through solid objects.
- Blinker: The enemy can teleport (in Specimen 6's case) or move insanely fast when not within the player's line of sight.