Spooky's Jump Scare Mansion Wiki
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'''Minor Characters''' consist of mostly unseen, but relevant characters for the game's backstory and plot. One can learn from them by the [[notes]] left behind by some of them that explain such things as their experiences, thoughts and sometimes their demise within the mansion.
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'''Minor Characters''' consist of mostly unseen, but relevant characters for the game's backstory and plot. One can learn from them by the [[notes]] left behind by some of them that explain such things as their experiences, thoughts, and sometimes their demise within the mansion.
   
 
== Romantic Victim ==
 
== Romantic Victim ==
 
The Romantic Victim is an ill-fated traveler who came to [[Spooky]]'s house seeking some romance. Quickly becoming hopelessly lost, they started leaving a trail of short journal-like notes as breadcrumbs to document while lamenting their unromantic situation, and also to mark their path so they could figure out whether or not they were just going in circles.
 
The Romantic Victim is an ill-fated traveler who came to [[Spooky]]'s house seeking some romance. Quickly becoming hopelessly lost, they started leaving a trail of short journal-like notes as breadcrumbs to document while lamenting their unromantic situation, and also to mark their path so they could figure out whether or not they were just going in circles.
   
These notes reveal their turmoil as they began to suffer from dehydration, and started to drink the ink they were writing with out of desperation. They later passed out, and woke up to find someone has kindly left them an unlabeled bottle of "red wine", which is heavily implied to be blood. In their last note they find solace in the fact that while they did not find an escape from the manor, it did give them an escape from everything else, and concluded that in the end, their death turned out to be romantic after all.
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These notes reveal their turmoil as they began to suffer from dehydration, and started to drink the ink they were writing with out of desperation. They later passed out and woke up to find someone has kindly left them an unlabeled bottle of "red wine", which is heavily implied to be blood. In their last note they find solace in the fact that while they did not find an escape from the manor, it did give them an escape from everything else, and concluded that in the end, their death turned out to be romantic after all.
   
 
As revealed in [[Endless Mode]], they had died but hadn't noticed that they were dead, believing that 'I have been granted immortality as a romantic artist' and at the twelfth note Romantic Victim notices they haven't required sustenance in what they assume to be two weeks, and at the thirteenth note they then notice that their skin color has changed to a transparent color. Romantic Victim meets Spooky in the eleventh note and she is upset that they are not doing their job, they boldly state that they have no commander and they go where the wind takes them. Spooky floats into the floor, confused at Romantic Victim's statement, she returns in the final and fourteenth note yet again angry at the Romantic Victim for not doing their job. They yet again deny this, saying that whatever job that they have doesn't sound very romantic, Spooky becomes angrier at them stating that if they don't stop she will take their pen. Apparently, the victim continued to do this causing Spooky to take away the pen, leaving Romantic Victim's fate unknown.
 
As revealed in [[Endless Mode]], they had died but hadn't noticed that they were dead, believing that 'I have been granted immortality as a romantic artist' and at the twelfth note Romantic Victim notices they haven't required sustenance in what they assume to be two weeks, and at the thirteenth note they then notice that their skin color has changed to a transparent color. Romantic Victim meets Spooky in the eleventh note and she is upset that they are not doing their job, they boldly state that they have no commander and they go where the wind takes them. Spooky floats into the floor, confused at Romantic Victim's statement, she returns in the final and fourteenth note yet again angry at the Romantic Victim for not doing their job. They yet again deny this, saying that whatever job that they have doesn't sound very romantic, Spooky becomes angrier at them stating that if they don't stop she will take their pen. Apparently, the victim continued to do this causing Spooky to take away the pen, leaving Romantic Victim's fate unknown.
   
 
== Tropes Victim ==
 
== Tropes Victim ==
Another one of the victims of Spooky's mansion, this character writes notes to fill the role of the "main protagonist" to survive the mansion, all the while hoping they aren't some "side character." They seem to last a fairly long time, as they notice the monsters are getting stronger and more dangerous as they progress. They conclude that the purpose of the monsters seems to be some form of soul-harvesting and that the monsters effectiveness is based on it. They eventually realize, however, that they lack major protagonist attributes and are therefore likely doomed.
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Another one of the victims of Spooky's mansion, this character writes notes to fill the role of the "main protagonist" to survive the mansion, all the while hoping they aren't some "side character." They seem to last a fairly long time, as they notice the monsters are getting stronger and more dangerous as they progress. They conclude that the purpose of the monsters seems to be some form of soul-harvesting and that the monsters' effectiveness is based on it. They eventually realize, however, that they lack major protagonist attributes and are therefore likely doomed.
   
 
== Survivalist Victim ==
 
== Survivalist Victim ==

Revision as of 01:55, 23 August 2020

Minor Characters consist of mostly unseen, but relevant characters for the game's backstory and plot. One can learn from them by the notes left behind by some of them that explain such things as their experiences, thoughts, and sometimes their demise within the mansion.

Romantic Victim

The Romantic Victim is an ill-fated traveler who came to Spooky's house seeking some romance. Quickly becoming hopelessly lost, they started leaving a trail of short journal-like notes as breadcrumbs to document while lamenting their unromantic situation, and also to mark their path so they could figure out whether or not they were just going in circles.

These notes reveal their turmoil as they began to suffer from dehydration, and started to drink the ink they were writing with out of desperation. They later passed out and woke up to find someone has kindly left them an unlabeled bottle of "red wine", which is heavily implied to be blood. In their last note they find solace in the fact that while they did not find an escape from the manor, it did give them an escape from everything else, and concluded that in the end, their death turned out to be romantic after all.

As revealed in Endless Mode, they had died but hadn't noticed that they were dead, believing that 'I have been granted immortality as a romantic artist' and at the twelfth note Romantic Victim notices they haven't required sustenance in what they assume to be two weeks, and at the thirteenth note they then notice that their skin color has changed to a transparent color. Romantic Victim meets Spooky in the eleventh note and she is upset that they are not doing their job, they boldly state that they have no commander and they go where the wind takes them. Spooky floats into the floor, confused at Romantic Victim's statement, she returns in the final and fourteenth note yet again angry at the Romantic Victim for not doing their job. They yet again deny this, saying that whatever job that they have doesn't sound very romantic, Spooky becomes angrier at them stating that if they don't stop she will take their pen. Apparently, the victim continued to do this causing Spooky to take away the pen, leaving Romantic Victim's fate unknown.

Tropes Victim

Another one of the victims of Spooky's mansion, this character writes notes to fill the role of the "main protagonist" to survive the mansion, all the while hoping they aren't some "side character." They seem to last a fairly long time, as they notice the monsters are getting stronger and more dangerous as they progress. They conclude that the purpose of the monsters seems to be some form of soul-harvesting and that the monsters' effectiveness is based on it. They eventually realize, however, that they lack major protagonist attributes and are therefore likely doomed.

Survivalist Victim

The last victim leaving notes in regular rooms, the Chronicler has all their entries specifying the day, starting from the start of their journey. It's implied they lasted at least a week, but progressively ran out of food and battery life.

Generic Labs Assistants

The Generic Lab Assistants apparently work in GL Labs (the manor's laboratory) conducting tests on the various specimens.

In the first lab's facility, according to the notes left behind, they ran out of the sedatives needed to keep Specimen 3 (whom they called "Subject 5") docile enough to safely work with. They voiced their concerns to "Spook" about this, only to be laughed at and ignored. Soon after, Specimen 3 inevitably escaped and killed them.

In the second facility, the player will find out that a team of GL Labs' Assistants has been assigned by Spooky to retrieve something (most likely a loose Specimen), with the tragic aftermath: a member of the team was infected by Specimen 10, followed by the abandonment of the facility.

Given their position as lab workers, it is possible that Generic Lab Assistants and/or their co-workers created the CAT-DOS computer and wrote its entries.

Matsuri

A female Japanese student who snuck into her class after hours, despite rumors that the school was haunted by a ghost who eats children.

Unfortunately for Matsuri, these rumors proved to be true, and she was declared missing, having been eaten by the ghost.

Specimen 4 was given a replica of this school to haunt, including letters written by one of Matsuri's classmates explaining her fate.

The Cult

A mysterious group that performed rituals to appease "The Darkness", as instructed by someone they call "Mother".

An incident involving a girl who was not "pure" occurred, which caused "The Darkness" to consume them. Based on what is hinted at, it is possible that the rituals they performed involved some form of virgin sacrifice, hence the line "the girl wasn't pure". It is also noteworthy that the cult comically denies responsibility for their actions in their writings.

Specimen 5 could probably be the physical manifestation of "The Darkness" itself, the vengeful spirit of the girl who was sacrificed, or even "Mother".

The Hunter

In the Forest rooms, there are notes written by someone who mentioned escaping the rooms but then chose to stay and hunt down the deer for food. They also noted the strange sounds made by them.

The hunter was eventually attacked and was forced to board up the doors of the rooms. Their scattered bones are later seen in a shack.

The Fast Food Worker

At the fast food restaurant, the player will find notes left by an ex-worker of the place.

The notes tell the player that the worker was getting a job at this restaurant. Day by day, they started seeing and experiencing abnormal behavior in the restaurant such as a frequent male customer who "kept ordering the exact same meals for every 10 minutes". After experiencing too many abnormalities, he decided to quit the job and leave the restaurant for good.

Marine Biologist

This character was studying the mysterious deaths of whales in a particular area. He eventually came to the conclusion that some form of parasite was killing the whales from the inside, but was unable to identify it, until part of his lab was flooded and Specimen 13 killed most of his team.

They were the last one left alive, stuck inside a locked off area while the specimen tried to lure them into opening the door.

Karamari Hospital Staff

Through notes, it is revealed that they were slowly losing their grip, forgetting things, carrying out actions they weren't even aware that they approved, always ending in the death of multiple patients.

Some of them describe things like "something sinister is beating on the wall of my subconscious" or feeling "like there is a monster inside my head and it's pushing me away while it works on something".

One of the nurses even goes as far as to dose their head with radiation to stop the things in her head from controlling her.

Demon Child

This character appears in Karamari Hospital. She appears at the end of the game and delivers a message to the player: "You seem different from the others. I've been here so long... I've forgotten so much. This place... It needs to be shut down. I know you can do it, just hurry. You're so close now."

In New Game+, if the player gets the sword and kills all the monsters, the demon child will instead say: "Please don't hurt me! Just leave me alone!"

The Father

The Father is a character that appears in Karamari Hospital. A note written by him is found at the end of the Ghost Cow maze. Upon reaching the end, the player will find the exit key, along with a note reading:

"I'm so sorry my little angel.

I've tried hating the man that took you from us, but in the end the only person I can hate is myself.

You always liked to scare people, especially when they didn't understand something. I was confounded no one understood your costume but I guess people don't read Poe anymore, even with the new Price film. That man clearly overreacted to your fireworks, but we can only blame a PTSD sufferer so much."

This implies that Spooky tried to be scary until the recipient of the prank (a PTSD sufferer) overreacted.

If the player goes through New Game+ and grabs the note again, it will read:

"I hate myself for what I am doing, but I can't wait any longer.

Your mother puts on a brave face but I know she wants this too.

I'm making fair progress in bringing you back, but it seems to only work for a moment even with larger thresholds.

Today I think I found the answer. A second device is needed to bind the spirit to the Earth after it has been brought back. I know this sounds macabre but I will turn it off and let you return to Heaven after your mother and I get to see you again."

It is possible that this is Spooky's father who witnessed her demise on Halloween night, as this sequence of events matches up with those that happened in the secret arcade sequence. It also reveals that they tried to bring Spooky back but failed, causing Spooky to become a ghost.

The Child Victim

The child goes into the mansion thinking his/her parents were throwing a party there but to his/her surprise, they are not there.

The child keeps going through the mansion, until he/she falls down a hole, getting hurt, falling asleep and later waking up to what he/she thought was his/her dad approaching, which just seems to be one of the specimens.

The Spelling Errors Victim

An unfortunate soul that ends up in the mansion, easily recognizable by their repeated spelling and grammatical errors.

They seem to be an internet dweller, evident by their vocabulary and general writing, and the fact that the scariest thing to them is not being able to check their online profile or post their daily thoughts due to the lack of Wi-Fi inside the mansion.

They're inevitably killed by one of the specimens.

Jasper Midnight

Jasper Midnight is a character similar to the Romantic Victim. At first, Jasper thinks the house is just a carnival attraction but is soon driven mad by the monsters lurking in the mansion's depths.

The fate of Jasper Midnight is currently a mystery. If he followed the same fate as the Romantic Victim, it can be assumed that Jasper had died. However, with no remains having been found that can be identified as Jasper's, it is possible that Jasper could still be wandering around until his inevitable demise. 

Contrary to most other victims, Jasper seems to enjoy his time in the mansion, despite the Specimens chasing him.  

Trivia

  • Interestingly, the death of the "Romantic" Victim is implied to be caused by a mix of dehydration and starvation, despite the many murderous monsters stalking the house. His skeleton can be found in the elevator, wearing a red hat and wielding a quill.
  • Interestingly enough, the Trope-Master mentions not having a mentor, trial, or a send-off, and is therefore probably not going to make it out alive. However, The Protagonist does not seem to possess any of these qualities either.
    • However, Specimen 7 was listed as only being effective on those with psychological trauma. Based on its effectiveness on the player, this implies they possess more qualities than the game lets on.

Gallery