Spooky's Jump Scare Mansion Wiki
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(Added a trivia bullet about the Violent Deer having forward-facing eyes.)
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These are entities that the player can encounter throughout the main game and ''[[Karamari Hospital]]'' that are not considered [[:Category:Specimens|specimens]], since they do not show up on the [[CAT-DOS]], yet are still considered enemies as most of these creatures can harm the player. They are only encountered in very specific rooms.
+
These are entities that the player can encounter throughout the main game, ''[[Karamari Hospital]]'', and ''[[The Doll House]]'', that are not considered [[:Category:Specimens|Specimens]], since they do not show up on the [[CAT-DOS]], yet are still considered enemies as most of these creatures can harm the player. They are only encountered in very specific rooms.
   
 
<tabber>
 
<tabber>
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The '''Class Shadows''' will only appear if the player shines the flashlight at them. They are harmless unless the player walks into them, in which case they deal 20 damage on contact, and can be avoided easily if one knows where they are.
 
The '''Class Shadows''' will only appear if the player shines the flashlight at them. They are harmless unless the player walks into them, in which case they deal 20 damage on contact, and can be avoided easily if one knows where they are.
   
 
== Trivia ==
{{Spoiler|They also appear at the good ending of the game, where Spooky announces to the "troops" that there are enough ghosts to begin the invasion.}}
 
  +
* Class Shadows are a reference to the Darkening and/or other shadowy spirits from ''Corpse Party''.
   
 
{{Spoiler|They also appear at the good ending of the game, where Spooky announces to the "troops" that there are enough ghosts to begin the invasion.}}
  +
__NOEDITSECTION__
 
|-|Violent Deer=
 
|-|Violent Deer=
 
{{Character
 
{{Character
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== Appearance ==
 
== Appearance ==
 
At first glance, and from a safe distance, these creatures resemble perfectly normal and docile fawns, peacefully grazing among the foliage and occasionally stopping to look around. While they seem harmless at first, when the player approaches them, the deer will charge at them with a growl, showing a mouthful of long sharp fangs.
 
At first glance, and from a safe distance, these creatures resemble perfectly normal and docile fawns, peacefully grazing among the foliage and occasionally stopping to look around. While they seem harmless at first, when the player approaches them, the deer will charge at them with a growl, showing a mouthful of long sharp fangs.
  +
{{clear}}
 
 
== Gameplay ==
 
== Gameplay ==
The player must either escape them by making it to the door or kill them with the [[axe]]. They can sometimes jump scare the player with [[Specimen 8]]'s face when they attack or get killed.
+
The player must either escape them by making it to the door or kill them with a single hit from the [[Axe]]. They can sometimes jump scare the player with [[Specimen 8]]'s face when they attack or get killed.
   
 
The '''Violent Deer''' deals 20 damage with a cooldown of two seconds.
 
The '''Violent Deer''' deals 20 damage with a cooldown of two seconds.
   
In the original game, it takes 2-3 hits to kill the deer, but in ''HD Renovation'' the deer will die in one hit. They also have full 3D models and ragdoll physics when killed.
+
In the ''HD Renovation'', the deer have full 3D models and ragdoll physics when killed.
   
 
=== Spooky's Dollhouse ===
 
=== Spooky's Dollhouse ===
The '''Violent Deer''' appear during Specimen 8's chase sequence in [[The Doll House]].
+
The Violent Deer appear during Specimen 8's chase sequence in [[The Doll House]].
   
 
== Trivia ==
 
== Trivia ==
 
* It appears they have killed [[Minor Characters#The Hunter|The Hunter]].
 
* It appears they have killed [[Minor Characters#The Hunter|The Hunter]].
 
* It is likely that all of these deer are either young or female, as they do not have antlers like bucks (adult male deer) do, and Specimen 8 refers to them as its children.
 
* It is likely that all of these deer are either young or female, as they do not have antlers like bucks (adult male deer) do, and Specimen 8 refers to them as its children.
  +
* The deer have eyes that face forward, which can be taken as a hint that they are predators, as prey animals like deer usually have eyes on the sides of their heads.
 
  +
__NOEDITSECTION__
 
|-|Howard=
 
|-|Howard=
 
[[File:EX_10_spr.png|thumb|x375px]]
 
[[File:EX_10_spr.png|thumb|x375px]]
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Howard is encountered in a randomly generated room referred to as either Howard's Room or PT Room. When entering the room, the player will be presented with a short hallway. Walking down the hallway will lead to a small room with a locked door to the left and 2 tables with a note on one to the player's right. The room continues down another hallway where the room loops until the door is unlocked by looping 3 times and reading the note on the table. Howard spawns at random times when looping the room. It will "run" at the player with a bellowing screech, temporarily turning the screen black.
 
Howard is encountered in a randomly generated room referred to as either Howard's Room or PT Room. When entering the room, the player will be presented with a short hallway. Walking down the hallway will lead to a small room with a locked door to the left and 2 tables with a note on one to the player's right. The room continues down another hallway where the room loops until the door is unlocked by looping 3 times and reading the note on the table. Howard spawns at random times when looping the room. It will "run" at the player with a bellowing screech, temporarily turning the screen black.
   
 
In the HD Renovation, Howard will not appear if jump scares are turned off.
== Notes ==
 
 
{{clear}}
*Howard will not appear if jumpscares are off.
 
 
== Audio ==
  +
{{SoundFiles|
  +
{{Sfr|[[File:STAB_11_snd.ogg]]|Jump scare}}
  +
}}
   
 
== Trivia ==
 
== Trivia ==
*Howard is a reference to the very popular ''Silent Hills'' demo, P.T.
+
* Howard is a reference to the very popular ''Silent Hills'' demo, P.T.
*The audio that plays when Howard makes contact with the player is the same audio that plays when [[Specimen 12]] first starts its chase.
+
* The audio that plays when Howard makes contact with the player is the same audio that plays when [[Specimen 12]] first starts its chase.
**This sound is also sometimes heard when [[Specimen 1]] jumpscares the player.
+
** This sound is also sometimes heard when [[Specimen 1]] jump scares the player.
  +
__NOEDITSECTION__
 
 
|-|W.A.M.=
 
|-|W.A.M.=
 
[[File:MB6_21_tex.png|thumb|x350px]]
 
[[File:MB6_21_tex.png|thumb|x350px]]
   
'''Wolfgang Amadeus Mozart''' (aka '''W.A.M.''') is a dark figure that appears in [[500-599|Room 557]] behind the player after the record player stops on its own.
+
'''Wolfgang Amadeus Mozart''' (A.K.A. '''W.A.M.''') is a dark figure that appears in [[500-599|Room 557]] behind the player after the record player stops on its own.
   
 
== Appearance ==
 
== Appearance ==
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In ''HD Renovation'', W.A.M. will instead disappear when the player is close enough to the record player, and reappears when they walk away.
 
In ''HD Renovation'', W.A.M. will instead disappear when the player is close enough to the record player, and reappears when they walk away.
  +
{{clear}}
  +
== Audio ==
  +
{{SoundFiles|
  +
{{Sfr|[[File:deer_amb_01.mp3]]|Record player's song}}
  +
}}
   
 
== Trivia ==
 
== Trivia ==
*W.A.M. bears a striking resemblance to SCP-513-1 from [https://scpcb.gamepedia.com/SCP-513 SCP - Containment Breach], as both look like grey humanoid figures and materializing when a certain melody or instrument is played but only in certain occasions.
+
* W.A.M. bears a striking resemblance to SCP-513-1 from [https://scpcb.gamepedia.com/SCP-513 SCP - Containment Breach], as both look like grey humanoid figures and materializing when a certain melody or instrument is played but only in certain occasions.
*W.A.M. is named after Wolfgang Amadeus Mozart, a famous musical composer.
+
* W.A.M. is named after Wolfgang Amadeus Mozart, a famous musical composer.
  +
__NOEDITSECTION__
 
 
|-|Carl=
 
|-|Carl=
 
[[File:HOS_ex11.png|thumb]]
 
[[File:HOS_ex11.png|thumb]]
'''Carl''' is a minor enemy encountered in the ''[[Karamari Hospital]]'' DLC for
+
'''Carl''' is a minor enemy encountered in the ''[[Karamari Hospital]]'' DLC for [[Spooky's Jump Scare Mansion]].
Spooky's Jump Scare Mansion.
 
   
 
== Appearance ==
 
== Appearance ==
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== Lore ==
 
== Lore ==
 
In his early life, Carl was salesman of the year for his high sales of the Thunderstrike Volcano Mixer. Come to find out it was actually a vacuum with serrated blades inside, making it very difficult to remove processed food bits. Sadly, he was fired for misconduct when his boss found out he was smuggling large amounts of centipede eggs into work and hiding them in the ceiling. Carl's current occupation is a plumber.
 
In his early life, Carl was salesman of the year for his high sales of the Thunderstrike Volcano Mixer. Come to find out it was actually a vacuum with serrated blades inside, making it very difficult to remove processed food bits. Sadly, he was fired for misconduct when his boss found out he was smuggling large amounts of centipede eggs into work and hiding them in the ceiling. Carl's current occupation is a plumber.
  +
  +
== Audio ==
  +
{{SoundFiles|
  +
{{Sfr|[[File:tm_snd.mp3]]|Carl announcing its presence}}
  +
}}
   
 
== Trivia ==
 
== Trivia ==
 
* When asked what he should be named, game composer Jake "Virt" Kaufman immediately responded "Carl" - who now shares a name with a QA tester for the ''Karamari Hospital'' DLC.
 
* When asked what he should be named, game composer Jake "Virt" Kaufman immediately responded "Carl" - who now shares a name with a QA tester for the ''Karamari Hospital'' DLC.
  +
__NOEDITSECTION__
 
 
|-|The Virus=
 
|-|The Virus=
 
[[File:Virus.png|thumb|The Virus in-game.]]
 
[[File:Virus.png|thumb|The Virus in-game.]]
''The Virus'' or the "big heart" is an obstacle encountered in ''[[Karamari Hospital]]'', located in the [[K._H._Rooms#Basement|Basement]].
+
'''The Virus''' is an obstacle encountered in ''[[Karamari Hospital]]'', located in the [[K._H._Rooms#Basement|Basement]].
   
 
== Gameplay ==
 
== Gameplay ==
 
The Virus appears in the corridor connecting the morgue with hallway featuring the maintenance room and break room. Its main role is to prevent the player from entering the morgue without turning the power off. Hitting it with the [[Axe]] will cause it to pulse faster for a while. Interacting with it will display the message: ''"I can't get past it"''.
 
The Virus appears in the corridor connecting the morgue with hallway featuring the maintenance room and break room. Its main role is to prevent the player from entering the morgue without turning the power off. Hitting it with the [[Axe]] will cause it to pulse faster for a while. Interacting with it will display the message: ''"I can't get past it"''.
   
The player can destroy the Virus by using an [[Acid|acid bottle]] and burning it out. Another way to destroy the Virus is to hit it with the [[Sword]]. The Virus cannot be killed before turning the power off, even with the sword.
+
The player can destroy The Virus by using an acid bottle and burning it out. Another way to destroy The Virus is to hit it with the [[Sword]]. The Virus cannot be killed before turning the power off, even with the sword.
   
Destroying the virus allows the player to bypass [[Monster 1]]'s hallway.
+
Destroying The Virus allows the player to bypass [[Monster 1]]'s hallway. In HD Renovation, [[Monster 1]] stops appearing after The Virus is killed.
   
== Trivia ==
+
== Audio ==
  +
{{SoundFiles|
*Killing the Virus counts as killing a monster, meaning that it also has an effect on the [[Minor characters#Demon Child|Demon Child]]'s behavior.
 
  +
{{Sfr|[[File:acid_snd.mp3]]|Death}}
*This is the only enemy that can be killed during the first playthrough.
 
  +
}}
*Killing the Virus with the sword causes it to immediately disappear rather than burning out, and its "scream" cuts out.
 
*The Virus is a reference to the Shadow, an enemy of similar appearance from ''Amnesia: The Dark Descent''. Early in the game, the player character must find and use a bottle of acid to burn through a part of the Shadow, thus allowing them to reach the next area.
 
   
  +
== Trivia ==
 
* Killing The Virus counts as killing a monster, meaning that it also has an effect on the [[Minor Characters#Demon Child|Demon Child]]'s behavior.
 
* This is the only enemy that can be killed during the first playthrough.
 
* Killing The Virus with the sword causes it to immediately disappear rather than burning out, and its "scream" cuts out.
 
* The Virus is a reference to the Shadow, an enemy of similar appearance from ''Amnesia: The Dark Descent''. Early in the game, the player character must find and use a bottle of acid to burn through a part of the Shadow, thus allowing them to reach the next area.
  +
__NOEDITSECTION__
 
|-|Scare Chair=
 
|-|Scare Chair=
 
[[File:3DSittingSoul.png|thumb|The silhouette that appears on the chair.]]
 
[[File:3DSittingSoul.png|thumb|The silhouette that appears on the chair.]]
The '''Scare Chair''' is an object that can be interacted with in the ''[[Karamari Hospital]]'' DLC. Its room can be entered after the generator has been turned off and going to the second hallway.
+
The '''Scare Chair''' is an object that can be interacted with in ''[[Karamari Hospital]]''. Its room can be entered after the generator has been turned off and going to the second hallway.
   
 
== Appearance ==
 
== Appearance ==
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Ambient music will begin to play after prolonged sitting. Hypnotic particles arise from the ground as the room becomes darker. A blood trail stretching from the door to the Protagonist will gradually appear. When the trail becomes fully visible, a humanoid, pale face will fade in and out of sight around the screen. After 3 minutes have passed, the Protagonist will be forced out of the chair.
 
Ambient music will begin to play after prolonged sitting. Hypnotic particles arise from the ground as the room becomes darker. A blood trail stretching from the door to the Protagonist will gradually appear. When the trail becomes fully visible, a humanoid, pale face will fade in and out of sight around the screen. After 3 minutes have passed, the Protagonist will be forced out of the chair.
   
From this point onwards, a shadow will be sitting in the chair, preventing the protagonist from sitting back down. However, it can be killed with the [[sword]], allowing the protagonist to sit in the chair once again. Upon doing so, the screen will begin to violently shake and eerie screams will play. Soon after, the Protagonist is killed an image shows up with text reading:
+
From this point onwards, a shadow will be sitting in the chair, preventing the protagonist from sitting back down. However, it can be killed with the [[sword]], allowing the protagonist to sit in the chair once again. Upon doing so, the screen will begin to violently shake and eerie screams will play. Soon after, the Protagonist is killed and an image shows up with text reading:
   
 
''' "You awake in a wasteland not meant for you.'''
 
''' "You awake in a wasteland not meant for you.'''
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== Audio ==
 
== Audio ==
  +
{{SoundFiles|
<center>
 
 
{{Sfr|[[File:TheChair.ogg]]|First sitting}}
The Scare Chair theme.
 
  +
{{Sfr|[[File:Chair2.mp3]]|Second sitting ('''Warning: LOUD!''')}}
[[File:TheChair.ogg]]
 
  +
{{Sfr|[[File:dead1_snd.mp3]]|Death screen}}
</center>
 
  +
}}
   
  +
== Trivia ==
  +
* The Scare Chair makes an appearance in one of Akuma Kira's games, [https://lost-in-vivo.fandom.com Lost in Vivo]. It appears in a room in Lost Tape #4. When sat on, the same face that appears as an hallucination in Karamari Hospital will manifest as a framed picture on the wall the player's facing.
  +
__NOEDITSECTION__
 
|-|The Brain=
 
|-|The Brain=
 
{{Character
 
{{Character
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The Brain appears submerged in a glass tank full of water in a [[Rooms#Brainframe_Room|randomly generated room]].
 
The Brain appears submerged in a glass tank full of water in a [[Rooms#Brainframe_Room|randomly generated room]].
   
In ''HD Renovation'', if the player has the [[axe]] or [[sword]] and hits the tank twice, the glass will break, The Brain will be released from it and will instantly kill the player.
+
In ''HD Renovation'', if the player has the [[Axe]] or [[Sword]] and hits the tank twice, the glass will break, The Brain will be released from it and will instantly kill the player.
  +
{{clear}}
  +
== Audio ==
  +
{{SoundFiles|
  +
{{Sfr|[[File:brainSound.mp3]]|Charge}}
  +
}}
   
 
== Trivia ==
 
== Trivia ==
*Getting killed by the Brain for the first time awards the player with the [[Achievements#Hidden Achievements|hidden achievement]] ''Brain Power''.
+
* Getting killed by the Brain for the first time awards the player with the [[Achievements#Hidden Achievements|hidden achievement]] ''Brain Power''.
*It is impossible to outrun the Brain, as breaking the glass causes the player's speed to slow down immensely.
+
* It is impossible to outrun the Brain, as breaking the glass causes the player's speed to slow down immensely.
*The room where the Brain is located doesn't generate if the player is being chased.
+
* The room where the Brain is located doesn't generate if the player is being chased.
*The Brain is a reference to ''Mother Brain'' from ''Metroid.'' It also has a glass container which can be destroyed.
+
* The Brain is a reference to ''Mother Brain'' from ''Metroid.'' It also has a glass container which can be destroyed.
  +
* The Brain was planned to be the second Specimen the player would encounter in the original game. This idea was quickly scrapped. <ref>https://youtu.be/olrUyzjaTZI?t=129</ref>
   
  +
== References ==
  +
<references />
  +
__NOEDITSECTION__
 
|-|Nightmares=
 
|-|Nightmares=
 
[[File:Webp.net-gifmaker (2).gif|thumb|361x361px]]
 
[[File:Webp.net-gifmaker (2).gif|thumb|361x361px]]
 
'''Nightmares''' are minor enemies that are introduced in [[Spooky's Dollhouse]]. They appear in the area after deactivating the Spirit Seal.
 
'''Nightmares''' are minor enemies that are introduced in [[Spooky's Dollhouse]]. They appear in the area after deactivating the Spirit Seal.
   
The Nightmares appear to be red humanoids made of flesh and bone. Their bodies are highly warped and disfigured, giving them an inhuman, almost alien-like appearance. They wear military helmets that resemble German helmets from WWII, as well as rifles that are fused into their torso, likely resembling the Panzerbüchse 39 German anti-tank rifles used in the aforementioned war.
+
The Nightmares appear to be red humanoids made of flesh and bone. Their bodies are highly warped and disfigured, giving them an inhuman, almost alien-like appearance. They wear military helmets and have a rifle fused into their torso.
   
 
== Gameplay ==
 
== Gameplay ==
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{{Spoiler|
 
{{Spoiler|
Despite the damage they inflict, the Nightmares are incapable of causing a game over. This is likely due to them being hallucinations from PTSD (Post-Traumatic Stress Disorder), and the sequence is a recreation of [[Spooky's Father]]'s, where [[Spooky]] gets shot by a PSTD sufferer undergoing psychosis during Halloween. This story is also shown in the [[Minigames|Secret Arcade Machine]] in Story Mode.
+
Despite the damage they inflict, the Nightmares are incapable of causing a game over. This is likely due to them being hallucinations from PTSD (Post-Traumatic Stress Disorder), and the sequence is a recreation of [[Spooky's Father]]'s nightmare, where [[Spooky]] gets shot by him while stuck in a flashback during Halloween. This story is also shown in the [[Minigames|Secret Arcade Machine]] in Story Mode.
 
Their resemblance to German soldiers likely derives from the PTSD sufferer's experience in the military. The rifle used to shoot them is also an M1 Garand, a rifle used in the U.S. Military during WWII and the Cold War.}}
 
   
 
Their resemblance to soldiers likely derives from Spooky's Father's military experience in the [https://en.wikipedia.org/wiki/Vietnam_War Vietnam War]. The rifle used during the Nightmare Sequence is a [https://en.wikipedia.org/wiki/M1_Garand M1 Garand], used by the U.S. military during World War 2 and the Vietnam War.}}
  +
__NOEDITSECTION__
 
|-|Clicky=
 
|-|Clicky=
  +
{{Character
[[File:Clicky.png|thumb]]
 
  +
|name = Clicky
'''Clicky''' is a minor enemy introduced in [[Spooky's Dollhouse]].
 
  +
|image =
 
  +
<gallery>
Clicky is a doll encountered in two specific rooms in the Spooky's Dollhouse DLC. She is first found in the room to the left of the Clock Room on the map, in [[Doll House First Floor#Northside Studies|Northside Studies]]. In the room, you find her climbing on the ceiling, following the player's movements and making a clicking sound as she does so, hence her name. Aside from this, she never attacks the player nor follows them outside the room.
 
  +
ClickyOGSprite.png|OG
 
  +
ClickyHD.png|HD
  +
</gallery>
  +
}}
 
'''Clicky''' is a doll encountered in two specific rooms in the [[Spooky's Dollhouse]] DLC. She is first found in the room to the left of the Clock Room on the map, in [[Doll House First Floor#Northside Studies|Northside Studies]]. In the first room, she's climbing on the ceiling, constantly shaking her head, following the player's movements and making a clicking sound as she does so, hence her name. Aside from this, she never attacks the player nor follows them outside the room.<br/>
  +
<br/>
 
Clicky is encountered once more in the [[GL Labs Area|GL Labs section]] of the Doll House, in the room in the third door on the left of the entrance. This time, she is encountered underneath the metal plates on the ground. She still follows the players movements under the floor, and still makes the clicking noises when moving.
 
Clicky is encountered once more in the [[GL Labs Area|GL Labs section]] of the Doll House, in the room in the third door on the left of the entrance. This time, she is encountered underneath the metal plates on the ground. She still follows the players movements under the floor, and still makes the clicking noises when moving.
</tabber>
 
   
  +
In the HD Renovation, she's fully 3D and her head moves when she moves.
== Gallery ==
 
  +
  +
|-|Gallery=
 
<gallery>
 
<gallery>
 
EX_05_spr.png|A deer attacking.
 
EX_05_spr.png|A deer attacking.
Line 216: Line 257:
 
Brainframe Room.png|The Brainframe Room.
 
Brainframe Room.png|The Brainframe Room.
 
20170317004448 1.jpg|Close-up of the Brainframe in Spooky's HD Renovation.
 
20170317004448 1.jpg|Close-up of the Brainframe in Spooky's HD Renovation.
  +
BrainLeak.png|The Brain's jar leaking.
Clicky GLLabs.png|Clicky under the metal plate floors in a room in GL Labs
 
  +
BrainAttack.png|The brain attacking the player.
  +
ClickyOG.png|Clicky on the ceiling.
 
GLClicky.jpg|Clicky under the metal plate floors in a room in GL Labs in the HD Renovation.
 
</gallery>
 
</gallery>
  +
__NOEDITSECTION__
 
 
</tabber>
 
{{Enemies}}
 
{{Enemies}}
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 16:52, 2 October 2021

These are entities that the player can encounter throughout the main game, Karamari Hospital, and The Doll House, that are not considered Specimens, since they do not show up on the CAT-DOS, yet are still considered enemies as most of these creatures can harm the player. They are only encountered in very specific rooms.

EX 03 spr

One of the Classroom Shadows

These immobile shadows appear in the Japanese classrooms at Room 165.

Appearance

They all resemble the shadows of both male and female children.

Gameplay

The Class Shadows will only appear if the player shines the flashlight at them. They are harmless unless the player walks into them, in which case they deal 20 damage on contact, and can be avoided easily if one knows where they are.

Trivia

  • Class Shadows are a reference to the Darkening and/or other shadowy spirits from Corpse Party.
The following information contains spoilers. To view them, click the [show] tag.

They also appear at the good ending of the game, where Spooky announces to the "troops" that there are enough ghosts to begin the invasion.


The Violent Deer are enemies that only appear in Rooms 552-556 and Specimen 8's chase sequence in Spooky's Dollhouse.

Appearance

At first glance, and from a safe distance, these creatures resemble perfectly normal and docile fawns, peacefully grazing among the foliage and occasionally stopping to look around. While they seem harmless at first, when the player approaches them, the deer will charge at them with a growl, showing a mouthful of long sharp fangs.

Gameplay

The player must either escape them by making it to the door or kill them with a single hit from the Axe. They can sometimes jump scare the player with Specimen 8's face when they attack or get killed.

The Violent Deer deals 20 damage with a cooldown of two seconds.

In the HD Renovation, the deer have full 3D models and ragdoll physics when killed.

Spooky's Dollhouse

The Violent Deer appear during Specimen 8's chase sequence in The Doll House.

Trivia

  • It appears they have killed The Hunter.
  • It is likely that all of these deer are either young or female, as they do not have antlers like bucks (adult male deer) do, and Specimen 8 refers to them as its children.
  • The deer have eyes that face forward, which can be taken as a hint that they are predators, as prey animals like deer usually have eyes on the sides of their heads.

EX 10 spr

Howard is a harmless minor enemy found in a randomly generated room in the base game.

Appearance

Howard appears to be a tall humanoid figure with no pupils or visible mouth. It is a color similar to bronze, hence its unofficial name. It wears no clothes, is bald, and has a body shrouded in darkness.

Gameplay

Howard is encountered in a randomly generated room referred to as either Howard's Room or PT Room. When entering the room, the player will be presented with a short hallway. Walking down the hallway will lead to a small room with a locked door to the left and 2 tables with a note on one to the player's right. The room continues down another hallway where the room loops until the door is unlocked by looping 3 times and reading the note on the table. Howard spawns at random times when looping the room. It will "run" at the player with a bellowing screech, temporarily turning the screen black.

In the HD Renovation, Howard will not appear if jump scares are turned off.

Audio

Spook phones 2
Sound Files
File Description
Jump scare


Trivia

  • Howard is a reference to the very popular Silent Hills demo, P.T.
  • The audio that plays when Howard makes contact with the player is the same audio that plays when Specimen 12 first starts its chase.
    • This sound is also sometimes heard when Specimen 1 jump scares the player.

MB6 21 tex

Wolfgang Amadeus Mozart (A.K.A. W.A.M.) is a dark figure that appears in Room 557 behind the player after the record player stops on its own.

Appearance

W.A.M. is human-like figure shrouded in darkness. It wears no clothes, is bald, has no visible mouth, and has gray pupils.

Gameplay

After turning on the record player in Room 557, it will end up stopping on its own. If the player turns around, W.A.M. will appear and then quickly disappear. This will repeat every time the player turns around if they look back at the record player.

In HD Renovation, W.A.M. will instead disappear when the player is close enough to the record player, and reappears when they walk away.

Audio

Spook phones 2
Sound Files
File Description
Record player's song


Trivia

  • W.A.M. bears a striking resemblance to SCP-513-1 from SCP - Containment Breach, as both look like grey humanoid figures and materializing when a certain melody or instrument is played but only in certain occasions.
  • W.A.M. is named after Wolfgang Amadeus Mozart, a famous musical composer.

HOS ex11

Carl is a minor enemy encountered in the Karamari Hospital DLC for Spooky's Jump Scare Mansion.

Appearance

Carl is a small insect-like creature with a grey, segmented body, similar to that of a centipede. Carl's face is pale white with grey features. His eyes are closed and his mouth is open with a grin. He is also wearing a red tie.

Gameplay

In the bathroom, there will be a stall with a sign reading, "Out of order." Normally, this door is locked. However, in New Game +, the "Out of order" door can be opened. Inside the stall, there is a bloody toilet. Flushing it will result in Carl coming out of the toilet, screaming for a few seconds, and then disappearing.

Lore

In his early life, Carl was salesman of the year for his high sales of the Thunderstrike Volcano Mixer. Come to find out it was actually a vacuum with serrated blades inside, making it very difficult to remove processed food bits. Sadly, he was fired for misconduct when his boss found out he was smuggling large amounts of centipede eggs into work and hiding them in the ceiling. Carl's current occupation is a plumber.

Audio

Spook phones 2
Sound Files
File Description
Carl announcing its presence


Trivia

  • When asked what he should be named, game composer Jake "Virt" Kaufman immediately responded "Carl" - who now shares a name with a QA tester for the Karamari Hospital DLC.

Virus

The Virus in-game.

The Virus is an obstacle encountered in Karamari Hospital, located in the Basement.

Gameplay

The Virus appears in the corridor connecting the morgue with hallway featuring the maintenance room and break room. Its main role is to prevent the player from entering the morgue without turning the power off. Hitting it with the Axe will cause it to pulse faster for a while. Interacting with it will display the message: "I can't get past it".

The player can destroy The Virus by using an acid bottle and burning it out. Another way to destroy The Virus is to hit it with the Sword. The Virus cannot be killed before turning the power off, even with the sword.

Destroying The Virus allows the player to bypass Monster 1's hallway. In HD Renovation, Monster 1 stops appearing after The Virus is killed.

Audio

Spook phones 2
Sound Files
File Description
Death


Trivia

  • Killing The Virus counts as killing a monster, meaning that it also has an effect on the Demon Child's behavior.
  • This is the only enemy that can be killed during the first playthrough.
  • Killing The Virus with the sword causes it to immediately disappear rather than burning out, and its "scream" cuts out.
  • The Virus is a reference to the Shadow, an enemy of similar appearance from Amnesia: The Dark Descent. Early in the game, the player character must find and use a bottle of acid to burn through a part of the Shadow, thus allowing them to reach the next area.

3DSittingSoul

The silhouette that appears on the chair.

The Scare Chair is an object that can be interacted with in Karamari Hospital. Its room can be entered after the generator has been turned off and going to the second hallway.

Appearance

The chair is a stained, crimson armchair. It has no other remarkable features besides the figure that appears on it.

The specter itself is a semi-transparent, black humanoid creature with no notable physical features. It's in a slumped position, staring at the floor.

Gameplay

Upon first sitting on the chair, a series of visionary and auditory hallucinations will haunt the Protagonist for around 3 to 4 minutes; with the hallucinations progressively becoming more intense. When sitting on the chair, the player character is unable to move; although they may exit the chair at any time. Doing so will reset the experience.

Ambient music will begin to play after prolonged sitting. Hypnotic particles arise from the ground as the room becomes darker. A blood trail stretching from the door to the Protagonist will gradually appear. When the trail becomes fully visible, a humanoid, pale face will fade in and out of sight around the screen. After 3 minutes have passed, the Protagonist will be forced out of the chair.

From this point onwards, a shadow will be sitting in the chair, preventing the protagonist from sitting back down. However, it can be killed with the sword, allowing the protagonist to sit in the chair once again. Upon doing so, the screen will begin to violently shake and eerie screams will play. Soon after, the Protagonist is killed and an image shows up with text reading:

"You awake in a wasteland not meant for you.

The ground underneath you screams.

The sky above violently pulls you.

And the air around you presses down,

trying to worm its way in."

Spooky's Dollhouse

The Scare Chair can be seen during the Nightmare Sequence behind the player's starting point. It can't be interacted with.

Audio

Spook phones 2
Sound Files
File Description
File:TheChair.ogg
First sitting
Second sitting (Warning: LOUD!)
Death screen


Trivia

  • The Scare Chair makes an appearance in one of Akuma Kira's games, Lost in Vivo. It appears in a room in Lost Tape #4. When sat on, the same face that appears as an hallucination in Karamari Hospital will manifest as a framed picture on the wall the player's facing.


The Brain appears in the base game, but in Spooky's Jump Scare Mansion: HD Renovation it can be interacted with.

Gameplay

The Brain appears submerged in a glass tank full of water in a randomly generated room.

In HD Renovation, if the player has the Axe or Sword and hits the tank twice, the glass will break, The Brain will be released from it and will instantly kill the player.

Audio

Spook phones 2
Sound Files
File Description
Charge


Trivia

  • Getting killed by the Brain for the first time awards the player with the hidden achievement Brain Power.
  • It is impossible to outrun the Brain, as breaking the glass causes the player's speed to slow down immensely.
  • The room where the Brain is located doesn't generate if the player is being chased.
  • The Brain is a reference to Mother Brain from Metroid. It also has a glass container which can be destroyed.
  • The Brain was planned to be the second Specimen the player would encounter in the original game. This idea was quickly scrapped. [1]

References

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Nightmares are minor enemies that are introduced in Spooky's Dollhouse. They appear in the area after deactivating the Spirit Seal.

The Nightmares appear to be red humanoids made of flesh and bone. Their bodies are highly warped and disfigured, giving them an inhuman, almost alien-like appearance. They wear military helmets and have a rifle fused into their torso.

Gameplay

After deactivating the Spirit Seal the player will be sent to a series of orange-tinted rooms and corridors. After obtaining the Rifle from a nearby wall, the player must roam around the hallways, firing at any Nightmare that comes by. The Nightmares will attempt to ambush the player from the darkness in different directions, emitting a screeching noise to indicate their attack. When they appear, they must be shot with the rifle to either kill or deter them. They all die from one shot. The nightmares will typically ambush the player in open rooms, and appear very frequently throughout the area.

In the HD Renovation, they will only appear one by one, and will instead take from one to three shots to die. They also disappear on contact with the player.

The following information contains spoilers. To view them, click the [show] tag.

Despite the damage they inflict, the Nightmares are incapable of causing a game over. This is likely due to them being hallucinations from PTSD (Post-Traumatic Stress Disorder), and the sequence is a recreation of Spooky's Father's nightmare, where Spooky gets shot by him while stuck in a flashback during Halloween. This story is also shown in the Secret Arcade Machine in Story Mode.

Their resemblance to soldiers likely derives from Spooky's Father's military experience in the Vietnam War. The rifle used during the Nightmare Sequence is a M1 Garand, used by the U.S. military during World War 2 and the Vietnam War.


Clicky is a doll encountered in two specific rooms in the Spooky's Dollhouse DLC. She is first found in the room to the left of the Clock Room on the map, in Northside Studies. In the first room, she's climbing on the ceiling, constantly shaking her head, following the player's movements and making a clicking sound as she does so, hence her name. Aside from this, she never attacks the player nor follows them outside the room.

Clicky is encountered once more in the GL Labs section of the Doll House, in the room in the third door on the left of the entrance. This time, she is encountered underneath the metal plates on the ground. She still follows the players movements under the floor, and still makes the clicking noises when moving.

In the HD Renovation, she's fully 3D and her head moves when she moves.