Spooky's Jump Scare Mansion Wiki
(Updated the HD description)
Tag: Visual edit
m (re-clarified a point: It was false, since Specimens 7 and 13 can also appear in HD Endless Mode but not original Endless Mode. However, it is the only one of the three that can rechase the player.)
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* Monster 2 is the only specimen that actually enhances the players abilities.
 
* Monster 2 is the only specimen that actually enhances the players abilities.
 
*[[Monster 1]], Monster 2 and [[Monster 7]] are the only monsters from the DLC that are not included in [[Endless Mode]].
 
*[[Monster 1]], Monster 2 and [[Monster 7]] are the only monsters from the DLC that are not included in [[Endless Mode]].
**It has been added in it in the HD version, making it the only enemy who is in Endless mode exclusively in one version of the game.
+
**It has been added into the HD version, making it the only enemy that can rechase the player exclusively in one version of the game.
 
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== Appearance ==
 
== Appearance ==

Revision as of 18:39, 2 January 2019

Template:Mons2 Infobox

Monster 2 is the second monster to be encountered in the Karamari Hospital DLC for Spooky's House of Jump Scares.

Appearance

Monster 2 appears to be a partially unzipped body bag with a corpse inside of it. It has empty eye-sockets and no visible mouth.

Gameplay

Monster 2 is first encountered after the player discovers the missing badge from the doctor's certificate within one of the Morgues. After the badge is looted, a red flash occurs, and the body bags on the tables mysteriously vanish. After exiting the morgue, the player must walk down a linear hallway lined with the previously missing body bags. Monster 2 lies at the end of the hallway. When approached, Monster 2 will arise from the ground and begin chasing the player.

Before encountering Monster 2, several images will flash on-screen. Some of which contain these two messages written in blood:

"Why did you leave your soul behind?"

"The worm feeds from you."

The player will receive infinite stamina upon awakening Monster 2. The infinite stamina lasts until the end of the chase scene. After the chase begins, the player must turn back and enter the hallway to the left. The player will then reach a split path. Enter the left hallway as the right hallway contains a dead end and Monster 2. As the player proceeds through the left hallway, once again, they will find themselves in a linear hallway lined with body bags. At the end of said hallway lies exit doors. Proceeding through the exit doors will end the chase. Monster 2 is never encountered again.

Using the sword on Monster 2 will automatically end the chase and teleport the player to the entrance of the morgue.

Audio

"Nightmares become Fantasies",Monster 2's chase theme from the OST. File:FullM2.ogg Monster 2's ingame chase theme,a shortened "Nightmares become Fantasies". File:ShortM2.ogg

Trivia

  • The monster's chase theme seems to be a remix of a song called "Nightmares become Fantasies", a song made by the developer, Akuma Kira himself.
  • Monster 2 is the only specimen that actually enhances the players abilities.
  • Monster 1, Monster 2 and Monster 7 are the only monsters from the DLC that are not included in Endless Mode.
    • It has been added into the HD version, making it the only enemy that can rechase the player exclusively in one version of the game.

Appearance

Gameplay

Monster 2 is much faster during its chase in Karamari Hospital.

It can be encountered in Endless Mode now, no longer granting infinite stamina. Monster 2 also gains a light overlay, which resembles Monster 6's fog, albeit faster. It doesn't float over gaps and acid pits. Upon hitting the player, it will teleport back to the entrance of the room. The Axe and Sword have no effect on it. The starting room in the Endless Mode is similar to the one in Karamari Hospital, in which body bags are on the floor. A random body bag will get up after the player goes over it. After this, the chase begins.

Trivia

Bugs

  • There is a bug in which the chase is happening (indicated by the No Escape in the pause menu) but Monster 2 doesn't appear.
  • When pausing the game, Monster 2's speed is reset. This is therefore considered an exploit.
    • As of the Halloween Update, this has been patched.
  • Before the Halloween Update, Monster 2 could fly over gaps and acid pits. While some may have considered it one of their abilities, it was actually a bug.
    • This was an oversight on its pathfinding settings.

Template:Monster