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<tabber>
 
<tabber>
 
 
Main Description=
 
Main Description=
 
{{Character
 
{{Character
 
| name = Monster 2
 
| name = Monster 2
 
| image = 3DBodyBag.png
 
| image = 3DBodyBag.png
| species = Human
+
| species = Undead Human
 
| type = Hostile
 
| type = Hostile
 
| method = Unknown
 
| method = Unknown
 
| status = Active
 
| status = Active
 
}}
 
}}
'''Monster 2''' is the second monster to be encountered in the ''[[Karamari Hospital]]'' DLC for ''[[Spooky's Jump Scare Mansion]]''.
+
'''Monster 2''' (A.K.A. '''Body Bag''') is the second monster to be encountered in the ''[[Karamari Hospital]]'' DLC.
   
 
== Appearance ==
 
== Appearance ==
Monster 2 appears to be a partially unzipped body bag with a corpse inside of it. It has empty eye-sockets and no visible mouth.
+
Monster 2 appears to be a partially unzipped grey body bag with a white skinned corpse inside of it. It has empty eye-sockets and no visible mouth.
   
 
== Gameplay ==
 
== Gameplay ==
 
=== Introduction ===
 
=== Introduction ===
Monster 2 is first encountered after the player discovers the missing badge from the doctor's certificate within one of the [[K. H. Rooms#Morgue|Morgues]]. After the badge is looted, a red flash occurs, and the body bags on the tables mysteriously vanish. After exiting the morgue, the player must walk down a linear hallway lined with the previously missing body bags. Monster 2 lies at the end of the hallway. When approached, Monster 2 will arise from the ground and begin chasing the player.
+
Monster 2 is first encountered after the player discovers the missing badge from the doctor's certificate within one of the [[K. H. Rooms#Morgue|Morgues]]. After the badge is collected, a red flash occurs, and the body bags on the tables mysteriously vanish. After exiting the morgue, the player must walk down a long hallway lined with the previously missing body bags. Monster 2 lies at the end of the hallway. When approached, Monster 2 will rise from the ground and begin chasing the player.
   
Before encountering Monster 2, several images will flash on-screen. Some of which contain these two messages written in blood:
+
Before encountering Monster 2, several images will flash on-screen, some of which contain these two messages:
   
 
'''"Why did you leave your soul behind?"'''
 
'''"Why did you leave your soul behind?"'''
Line 26: Line 25:
   
 
=== Attack ===
 
=== Attack ===
Monster 2 can deal 49 damage with a cooldown of one second.
+
Monster 2 deals 16 damage with a cooldown of 1 second.
   
 
=== Chase ===
 
=== Chase ===
The player will receive infinite stamina upon awakening Monster 2. The infinite stamina lasts until the end of the chase scene. After the chase begins, the player must turn back and enter the hallway to the left. The player will then reach a split path. Enter the left hallway as the right hallway contains a dead end and Monster 2 will be waiting there. As the player proceeds through the left hallway, once again, they will find themselves in a linear hallway lined with body bags. At the end of said hallway lies exit doors. Proceeding through the exit doors will end the chase. Monster 2 is never encountered again.
+
The player will receive infinite stamina upon awakening Monster 2. The infinite stamina lasts until the end of the chase. When the chase begins, the player must turn back and enter the hallway to the left. The player will then reach a split path. Enter the left hallway as the right hallway contains a dead end with Monster 2 waiting in it. As the player proceeds through the left hallway, once again, they will find themselves in a straight hallway lined with body bags. At the end of said hallway lies the exit door. Proceeding through the exit door will end the chase. Monster 2 is never encountered again.
   
Using the [[sword]] on Monster 2 will automatically end the chase and teleport the player to the entrance of the morgue.
+
Htting Monster 2 with the [[Sword]] multiple times will automatically end the chase and teleport the player to the entrance of the morgue.
   
 
== Audio ==
 
== Audio ==
  +
{{SoundFiles|
<center>
 
  +
{{Sfr|[[File:rise_snd.mp3]]|Rising}}
"Nightmares become Fantasies",Monster 2's chase theme from the OST.
+
{{Sfr|[[File:ShortM2.ogg]]|"Nightmares become Fantasies" (chase theme)}}
[[File:FullM2.ogg]]
 
Monster 2's ingame chase theme,a shortened "Nightmares become Fantasies".
+
{{Sfr|[[File:Nightmares become Fantasies.ogg]]|"Nightmares become Fantasies" (full track)}}
  +
}}
[[File:ShortM2.ogg]]
 
</center>
 
   
 
== Trivia ==
 
== Trivia ==
 
* The monster's chase theme seems to be a remix of a song called "Nightmares become Fantasies", a song made by one of the developers, Akuma Kira.
 
* The monster's chase theme seems to be a remix of a song called "Nightmares become Fantasies", a song made by one of the developers, Akuma Kira.
* Monster 2 is the only specimen that actually enhances the players abilities.
+
* Monster 2 is the only specimen that enhances the player's abilities.
* [[Monster 1]] and Monster 2 are the only monsters from the DLC that are not included in [[Endless Mode]].
+
* [[Monster 1]] and Monster 2 are the only monsters from the DLC that are absent in [[Endless Mode]].
** Monster 2 has been added into the HD version, making it the only enemy that can rechase the player exclusively in one version of the game.
+
** Monster 2 has been added into the HD version, making it the only enemy that can re-chase the player exclusively in one version of the game.
  +
__NOEDITSECTION__
 
|-|HD Renovation Changes=
+
|-|HD Renovation Changes=
 
== Gameplay ==
 
== Gameplay ==
Monster 2 is much faster during its chase in [[Karamari Hospital]].
+
Monster 2 is much faster during its chase in [[Karamari Hospital]] and deals 45 damage instead of 16.
   
 
Its speed mechanic seems to work similar to that of [[Specimen 3]], as in it speeds up the longer it goes in one direction but has a hard time taking turns, which means it is better to wait for it to catch up to the player and quickly running around a corner rather than just simply out-running it.
It can be encountered in [[Endless Mode]] now, no longer granting infinite stamina. Monster 2 also gains a light overlay, which resembles Specimen 5 or Monster 6's fog, albeit faster. It doesn't float over gaps and acid pits. Upon hitting the player, it will teleport back to the entrance of the room. The [[Axe]] and [[Sword]] have no effect on it.
 
   
The starting room in Endless Mode is similar to the one in Karamari Hospital, in which body bags are on the floor. A random body bag will get up after the player goes over it. After this, the chase begins.
+
It can be encountered in the [[Endless Mode]] now, no longer granting infinite stamina. Monster 2 also gains a fog overlay, similar to Specimen 5 or Monster 6's. It doesn't float over gaps nor acid pits. Upon hitting the player, it will teleport back to the entrance of the room. The [[Axe]] and [[Sword]] have no effect on it.
   
  +
The starting room in Endless Mode is similar to the one in Karamari Hospital, in which body bags are on the floor. A random body bag will get up (Monster 2) after the player goes past it and begin the chase.
Its speed mechanic seems to work similar to that of [[Specimen 3]], as in it speeds up the longer it goes in one direction but has a hard time taking turns, which means it is better to wait for it to catch up to the player and quickly running around a corner rather than just simply out running it.
 
   
 
== Trivia ==
 
== Trivia ==
* Monster 2's wall texture are similar to those of [[Unknown Specimen 5]]'s starting room, on the second loop.
+
* Monster 2's wall texture are also used in [[Unknown Specimen 5]]'s starting room, on the third loop.
  +
* If the player goes through the exit door before Monster 2 has finished its rising animation in Endless Mode, it will not chase the player after they leave the room. This is only possible if one of the body bags picked to be Monster 2 is close to the door. This gives the player enough time to reach the door and negate the chase.
 
  +
** Monster 2 will still be added to the Re-chase Pool, however.
  +
__NOEDITSECTION__
 
|-|Gallery=
 
|-|Gallery=
<gallery>
+
<gallery widths="185">
 
New Monster2.png|Monster 2 rising.
Bodybag.png
 
New Monster2.png|The monster getting up.
 
monster2_hdrenov.jpg|Monster 2 as it appears in the HD Renovation.
 
 
BodybagHDREN.png|Monster 2 and floating body bags from HD Renovation.
 
BodybagHDREN.png|Monster 2 and floating body bags from HD Renovation.
 
Monster2StartingRoom1.png|Monster 2's starting room in HD Renovation Endless Mode.
 
Monster2StartingRoom1.png|Monster 2's starting room in HD Renovation Endless Mode.
 
Monster2StartingRoom2.png|Ditto, further in.
 
Monster2StartingRoom2.png|Ditto, further in.
he coming.png|Monster 2 chasing the player in its room, without the bodies.
+
He coming.png|Monster 2 chasing the player in its room, without the bodies.
  +
2020-02-22 (5).png|Monster 2 busting down the door in Endless Mode.
  +
2020-02-22 (6).png|Ditto, from a different angle.
 
</gallery>
 
</gallery>
  +
__NOEDITSECTION__
 
</tabber>
 
</tabber>
 
 
{{Enemies}}
 
{{Enemies}}
[[Category:Monster]]
+
[[Category:Enemies]]
  +
[[Category:Monsters]]
  +
[[Category:Karamari Hospital]]

Revision as of 20:26, 18 September 2021

Monster 2 (A.K.A. Body Bag) is the second monster to be encountered in the Karamari Hospital DLC.

Appearance

Monster 2 appears to be a partially unzipped grey body bag with a white skinned corpse inside of it. It has empty eye-sockets and no visible mouth.

Gameplay

Introduction

Monster 2 is first encountered after the player discovers the missing badge from the doctor's certificate within one of the Morgues. After the badge is collected, a red flash occurs, and the body bags on the tables mysteriously vanish. After exiting the morgue, the player must walk down a long hallway lined with the previously missing body bags. Monster 2 lies at the end of the hallway. When approached, Monster 2 will rise from the ground and begin chasing the player.

Before encountering Monster 2, several images will flash on-screen, some of which contain these two messages:

"Why did you leave your soul behind?"

"The worm feeds from you."

Attack

Monster 2 deals 16 damage with a cooldown of 1 second.

Chase

The player will receive infinite stamina upon awakening Monster 2. The infinite stamina lasts until the end of the chase. When the chase begins, the player must turn back and enter the hallway to the left. The player will then reach a split path. Enter the left hallway as the right hallway contains a dead end with Monster 2 waiting in it. As the player proceeds through the left hallway, once again, they will find themselves in a straight hallway lined with body bags. At the end of said hallway lies the exit door. Proceeding through the exit door will end the chase. Monster 2 is never encountered again.

Htting Monster 2 with the Sword multiple times will automatically end the chase and teleport the player to the entrance of the morgue.

Audio

Spook phones 2
Sound Files
File Description
Rising
File:ShortM2.ogg
"Nightmares become Fantasies" (chase theme)
"Nightmares become Fantasies" (full track)


Trivia

  • The monster's chase theme seems to be a remix of a song called "Nightmares become Fantasies", a song made by one of the developers, Akuma Kira.
  • Monster 2 is the only specimen that enhances the player's abilities.
  • Monster 1 and Monster 2 are the only monsters from the DLC that are absent in Endless Mode.
    • Monster 2 has been added into the HD version, making it the only enemy that can re-chase the player exclusively in one version of the game.

Gameplay

Monster 2 is much faster during its chase in Karamari Hospital and deals 45 damage instead of 16.

Its speed mechanic seems to work similar to that of Specimen 3, as in it speeds up the longer it goes in one direction but has a hard time taking turns, which means it is better to wait for it to catch up to the player and quickly running around a corner rather than just simply out-running it.

It can be encountered in the Endless Mode now, no longer granting infinite stamina. Monster 2 also gains a fog overlay, similar to Specimen 5 or Monster 6's. It doesn't float over gaps nor acid pits. Upon hitting the player, it will teleport back to the entrance of the room. The Axe and Sword have no effect on it.

The starting room in Endless Mode is similar to the one in Karamari Hospital, in which body bags are on the floor. A random body bag will get up (Monster 2) after the player goes past it and begin the chase.

Trivia

  • Monster 2's wall texture are also used in Unknown Specimen 5's starting room, on the third loop.
  • If the player goes through the exit door before Monster 2 has finished its rising animation in Endless Mode, it will not chase the player after they leave the room. This is only possible if one of the body bags picked to be Monster 2 is close to the door. This gives the player enough time to reach the door and negate the chase.
    • Monster 2 will still be added to the Re-chase Pool, however.