Monster 5 (A.K.A. Ghost Cow) is the fifth monster encountered in the Karamari Hospital DLC.
Monster 5 resembles a bull with wrinkled, hairless skin. The creature has a wide grinning mouth, crooked black horns, and small unblinking red eyes. The legs are bent downward at the knees as if they are broken, and it has no visible tail. The monster's most prominent feature however, is that it is hanging upside-down by a long scrap of flesh connected to a levitating mouth, which contains a single red eye which is filled with sharp teeth.
Monster 5 is encountered while going through the maze to the Isolation Zone. It does not fluidly move, but instead, it constantly teleports very short distances ahead, although it also occasionally teleport much farther distances. It moves faster than the player can walk, so conserving stamina during its brief chase is strongly recommended when the player navigates the maze. This monster cannot teleport through walls.
It deals 16 damage to the player's health with a 2 seconds cooldown.
When the player is killed by Monster 5, its death screen presenting appears, presenting a brain and text that reads as follows:
"Your fear allows me to enter your mind.
Your obligation allows me to control your hands.
Your reason allows me to break your eyes.
Your guilt allows me to loosen your neck.
Your expectation allows me to hide the truth.
Your tendencies have allowed me to make you"
Monster 5 appears in the main game's Endless Mode, regardless of whether or not the player has the Karamari Hospital DLC. During his chase the rooms begin to resemble the Isolation Zone maze from Karamari Hospital and a red, hazy effect overlays the player's vision, along with a thick, black fog that surrounds the player.
Unlike in the DLC, it can teleport/phase through walls. Every time the monster is in the player's vision, the screen flashes red. It will now deal 30 damage with one second of cooldown.
"100% Angus," Monster 5's Isolation Room chase theme.
Monster 5's Endless Mode chase theme.
Sounds Monster 5 makes when attacking the player:
Monster 5's death screen.
- The words "fear", "obligation", "reason", "guilt", "expectation", and "tendencies" that appear in Monster 5's death screen form the acronym "forget".
- All the lines end in a period, with the exception of the last line. This may indicate that the last sentence is "Your tendencies have allowed me to make you forget."
- The monster might be the cause of the staff of Karamari Hospital (Nurse Tanaka, Dr. Tochigi and Dr. Hamada) doing actions that they don't remember, as it is indicated by its death screen referring to the monster's ability to control the mind of the protagonist in order for them to "forget".
- The monster seems to be based off of Bovine spongiform encephalopathy (commonly known as mad cow disease), which is known to cause deterioration of the brain.
- The monster floating upside down with broken legs is also a direct reference to said disease (infected animals lose the ability to stand).
- Monster 5, along with the maze itself, may also be a nod to the story of Theseus and the Minotaur from Greek mythology. In the story, Theseus must escape from a maze that is inhabited by the Minotaur, a monster which resembles a bull.
- Monster 5 is referred to as "Ghost Cow" in the credits of Karamari Hospital.
- In both versions of its chase theme, a faint moo-ing sound can be heard.
- Monster 5 uses the same death screen noise as Monster 4.
- Monster 5's Endless Mode chase is a remix of "100% Angus" from the original Karamari Hospital DLC as it is heard in its Endless Mode chase theme.
Monster 5 seems to have proper animations, such as violently shaking its head.
The fog it creates is now much less rough looking, with black "smoke" covering the player's vision at times. The red ring surrounding the player's visions no longer flashes red. Instead, a second ring closes in and out of the center of the screen.
It now makes a clanking sound instead of the regular damage sound, and deals 20 damage instead of 16.
Monster 5 is noticeably slower than it was in the original Karamari Hospital, likely to compensate for the player's slower movement speed.
Monster 5 has its own starting room, which resembles the Isolation Maze area from Karamari Hospital, albeit shorter and less maze-like.
It no longer teleports or phases through walls, instead just hovering after the player. It does, however, phase through the door when it enters a room and can sometimes float over pits.
Htting Monster 5 with the axe causes it to teleport to the beginning of the room, accompanied by the screen flashing blue. Every time Monster 5 is hit, a room will be deducted from its chase duration. If hit 10-14 times, it will disappear from the room and it won't return in the next room, ending the chase.
While the screen effect and music change happens in the first room of Monster 5's appearance, the rooms will only turn into iron bars from the second one onward.It can prove beneficial to keep Monster 5 around, as its iron bar walls can let the player see through them, allowing to find an exit faster or keeping track of teleporting/incorporeal foes, such as Specimen 4, Unknown Specimen 1 or Unknown Specimen 5 in exchange for reduced view distance.