Spooky's Jump Scare Mansion Wiki
Spooky's Jump Scare Mansion Wiki
M1 Garand.png

The Rifle is a temporary weapon The Protagonist collects in Spooky's Dollhouse.

Description

Modeled after the M1 Garand, first used by the U.S. military in World War 2 and in the Vietnam War, it is an 8-round semi-automatic rifle that can deter certain enemies. The weapon has infinite ammo, and features a prompt reload animation. The rifle will only reload after all rounds have been fired. The rifle does, however, lack any aiming reticle or crosshair.

Gameplay

The following information contains spoilers. To view them, click the [show] tag.

The Rifle appears near the end of the game, during a scripted sequence. After choosing to deactivate the seal in the seal chamber, the player will enter a maze of red-tinted corridors, beginning at a red chair reminiscent of the Scare Chair from Karamari Hospital. The player will find the rifle leaning on a wall as they continue forward.

The rifle serves as the player's weapon during the sequence, as creatures will frequently ambush them as they explore the area. These enemies typically appear in open rooms, and will emit a screech before attacking. The enemies encountered throughout the halls will not deal any lethal damage, meaning they can simply be ignored.

After wandering long enough, the player will come across Spooky standing at the end of a hallway. The gun will then involuntarily discharge, shooting her in the abdomen. A cutscene will then play, showing Spooky collapsing and dying from the bullet wound.

After the cutscene, the player will enter a white plane, where a homeless man is sleeping on a bench. Interacting with the homeless man causes a prompt to appear, asking the player to place the rifle on the bench next to him. Doing so will result in another cutscene playing, accompanied by text.

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