The gallery contains flashing images and lights. Proceed with caution.
Specimen 10 is a parasitic alien life form. Before encountering the player, this creature lived inside the old Specimen 10. It was the cause of the abandonment of the GL Labs's facility starting from Room 610.
Specimen 10 has two forms:
The first form resembles an armless humanoid figure with a deformed upper body that seems to be composed of two parts: The yellowish organic layer that covers the entire upper body, and the main body with no arms and bare humanoid legs.
This appearance is also included in its form where its torso opens up into two parts that make an opening with small teeth surrounding the inside walls of its apparent mouth.
The second form resembles a large, leech-like creature. This form retains the same colors as the former. Similar to the old Specimen 10, this form is divided into separate segments, which slither along the ground. The inside of this form has at least two visible sets of teeth.
Specimen 10 appears in Room 617 after the player uses the generator. At first sight, the player sees the old Specimen 10 coming out of the vents, crawling towards the player. However, shortly afterward, the actual specimen erupts from the head of the latter, killing it. Now the new Specimen 10 begins to chase the player. This Specimen cannot go through walls and moves rather slowly, although slightly faster than Specimen 5.
If the player gets too close to Specimen 10, it will reveal its huge vertical mouth inside its torso and attack the player, dealing 45 damage while causing constant disturbing visuals at the same time. It will close up again if the player stays away from it for a brief moment.
It should be noted that hitting Specimen 10 with the axe can force it to transform into its worm form. In this form, the axe is useless against it and deals 20 damage to the player with a one second cooldown. It will turn back to its first form once the player goes into another room.
Specimen 10's attacks leave the player's vision covered with a yellow, slimy substance for a period of time. The less health the player has, the more it covers the screen. It will slowly fade away as the player regenerates health.
Every time it changes between any of its forms, a hallucination will flash the screen accompanied with a sound.
Because of how slow it is, the player can usually outrun this specimen. However, if the player stays far away from Specimen 10 for a few seconds, the creature will give a flashing screen as a warning before transforming into its worm form, in which Specimen 10 can move quicker than the player's sprinting speed.
When the player is killed by Specimen 10, they will be presented with a flashing screen, with text reading as follows:
"Now you have nothing to fear.
Now you have nothing to think.
Follow your selfish desires.
Follow your natural instinct.
After all you're just an animal.
It's much easier than trying to think."
During this sequence, the player can briefly see the hidden binary code behind the text:
01011001 01101111 01110101 00100000 01100001 01110010 01100101 00100000 01101101 01101111 01110010 01100101 00100000 01110100 01101000 01100001 01101110 00100000 01101010 01110101 01110011 01110100 00100000 01100001 01101110 00100000 01100001 01101110 01101001 01101101 01100001 01101100 00101110 00001101 00001010 01010101 01110011 01100101 00100000 01110100 01101000 01100101 00100000 01110011 01101111 01110101 01101100 00100000 01111001 01101111 01110101 00100111 01110110 01100101 00100000 01100010 01100101 01100101 01101110 00100000 01100111 01101001 01110110 01100101 01101110 00101110 00001101 00001010 01000001 01101110 01100100 00100000 01100010 01100101 00100000 01110010 01100101 01110011 01110000 01101111 01101110 01110011 01101001 01100010 01101100 01100101 00100000 01100110 01101111 01110010 00100000 01111001 01101111 01110101 01110010 00100000 01100001 01100011 01110100 01101001 01101111 01101110 01110011 00101110
... which translates to:
"You are more than just an animal.
Use the soul you've been given.
And be responsible for your actions."
Trying to fight or outrun Specimen 10 is ill-advised, as its second form is far more effective at catching up with the player and possibly killing them. Instead, one should keep a relatively close distance with Specimen 10 to stop this from happening, as its first form is easy to avoid due to its reduced speed. Outrunning it in small rooms is possible.
|"Getting There" (chase theme)|
- The current Specimen 10 is the only Specimen that has replaced another Specimen (the old Specimen 10).
- Specimen 10 is also the only specimen unofficially believed to be an extraterrestrial life form. It is inspired by Dead Space's Necromorphs or by John Carpenter's The Thing, as both have similar capabilities and characteristics. They are also both referred to as "things".
- Although, The Thing is not considered a parasite and can infect and assimilate any life form as long as they're alive, which seems to happen to one of the lab assistants, while the parasitic infection of the Necromorph only affects the host once it is dead.
- The way the new Specimen 10 bursts out of old Specimen 10's head may also be inspired by Alien's Xenomorphs, which need a host body to reproduce and, when ready, will burst out of its victim's body, killing them.
- It is possible that the current host for Specimen 10 was one of the GL Labs' assistants trying to retrieve the loose specimen, as the last note in the Facility's vents stated that "they were hiding from that thing" and "something was growing on their skin" and "they couldn't seem to tear it fast enough and were losing a lot of blood".
- Specimen 10's CAT-DOS entry can only be seen once the player has made it past Room 500.
- However, this specimen has two CAT-DOS entries, its actual entry, and the old Specimen 10's entry. The player has a 50% chance of seeing one or the other.
- It is the second specimen to have a hidden binary message, the first one being Specimen 11.
- Intriguingly, the hidden binary message of Specimen 10 contradicts the death screen's other message.
- In the CAT-DOS entry for the old Specimen 10, it is implied that a certain specimen led to the abandonment of the facility. This is very likely tied to the new Specimen 10, as the glitched-out entry of the old Specimen 10 noted an error that made the entry display the wrong specimen.
Old Specimen 10 was a large, floating worm. It was made of various distinguishable segments. Old Specimen 10's front-most segment appears to have black eyes and, in its gaping mouth, many sharp fangs. Its skin was pale and appeared to be slimy.
In the current version of the game, only its head is shown.
Before the 2.7.1 update, Old Specimen 10 appeared around Room 617. After the player used the generator, it would begin to chase the player.
Hitting Old Specimen 10 with the Axe didn't harm it -- it only made a noise.
Old Specimen 10 dealt about 20-30 damage on contact. It crept rather than float and was quite slow. It could not go through walls either.
Following the 2.7.1 update, it returned as a passive specimen, as stated by the CAT-DOS.
In the game, it somewhat served as a host for the parasitic Specimen 10. When the player sees Old Specimen 10 crawling out of the vent, it will not attack -- instead, the new Specimen 10 will pop up from the latter's head, killing it, and shortly afterwards beginning to chase the player.
|"WRITHING SNEEZES" (chase theme)|
- Before the 2.7.1 update, the developers of the game planned to remove Old Specimen 10 from the game entirely.
- Old Specimen 10 doesn't have a death screen along with Specimen 3 & Specimen 7.
- Old Specimen 10 shares the same chase music as Specimen 3.
- The CAT-DOS entry for this Specimen can only be viewed before reaching Room 500.
- Its entry also seems quite glitchy. The glitched-out info implies there was an error that made it show the wrong Specimen -- the correct one was the new Specimen 10.
- Old Specimen 10 will not deal damage to the player when it comes in contact with them in the new update. However, it leaves the player vulnerable to new Specimen 10.
Along with being given a fully 3D model, Specimen 10 now has an animation for opening its mouth and for morphing back into its humanoid form. The slimy substance that covers the player's screen when hurt is now slightly animated.
The Old Specimen 10 will not crawl toward the player before being ruptured by the new Specimen 10.
The worm form now deals as much damage as the first form. It is also unaffected by the axe and will not transform into its worm form when hit.
When it attacks the player, it will morph back into its first form, but the form is maintained between rooms instead of reverting to the humanoid form. Its worm form can break the doors down faster than its humanoid form, taking them down in a single bash.
Specimen 10 moves faster than in the original game while in its humanoid form, moving at about half of the player's walking speed. The worm form is still faster than the player's sprinting speed but can have trouble taking very sharp turns or going through doorways, getting slowed down in the process.
It will now keep its mouth open indefinitely for one room when the player gets too close. Additionally, it walks slightly faster when its mouth is open.
A good way to tell the maximum trigger distance for its worm form is by keeping Specimen 10 within the player's view distance, a radius of black fog that surrounds the player and prevents them from seeing objects far away (light sources are still visible.) If Specimen 10 is out of the player's view distance/inside the black fog, it will transform into its worm form.
Specimen 10 can be hard to deal with when paired with faster specimens, such as most of the incorporeals or Monster 2, as these will force the player to sprint away from Specimen 10, triggering its worm form, forcing the player to sprint as long as they can until they either get hit by Specimen 10 or end its chase.
- If Specimens are disabled, Old Specimen 10 still appears and its head rupturing animation still plays, but nothing else happens after that since the new Specimen 10 is unable to spawn.