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Specimen 11 is a floating, red humanoid creature with a demonic appearance. Its eyeless head bears two large horns. Specimen 11 also has long claws at the ends of its fingers and lacks clothing. Not only is its head eyeless, but it also appears to be lacking both ears, a nose, and a mouth of any kind. Specimen 11's eye sockets leak blood down its face.
Specimen 11 is introduced at the conclusion of Room 710, immediately after obtaining the exit key in the restaurant's freezer. Specimen 11 will spawn near the restaurant's entrance and will immediately give chase after a sound cue. Specimen 11 will continue chasing the player for several rooms and return at any random time following it.
Specimen 11 deals 45 damage on contact, killing the player in 3 consecutive hits. After attacking, Specimen 11 will float away for a few seconds before continuing chase.
During the chase, Specimen 11 can occasionally turn all doors in a room invisible. This is especially dangerous in open rooms where the location of exit doors are vague. When it's near the player, it will speed up in order to close the gap and hit them. It also moves at the same speed as the player's walking speed, faster than the previous incorporeal specimens.
At random intervals, it will also inflict a variety of full screen visual hallucinations. Hitting Specimen 11 with the axe will make it teleport to any place around the player.
When Specimen 11 kills the player, there is no initial death screen. Instead, it will teleport them to the "Meat Hallway", which is a set of non-euclidean hallways made out of red meat. At the end of the fleshy hallway, Specimen 11 appears to wait for the player. If they go back, they will end up at a dead end, forcing them to come back to Specimen 11.
If the player character comes closer to Specimen 11 in the Meat Hallway, they will be presented with the death screen, with black and white colors and reddish, meaty visuals, with text that reads as follows:
"With every bite with bone and skin.
The temple groaned and shook again.
His dwelling place did I neglect.
To the end with bad effect."
As this message is being displayed, it flashes a binary code:
"01000010 01100101 01101100 01101001 01100101 01110110 01100101 00100000 01101001 01101110 00100000 01000111 01101111 01100100 00101100 00100000 01100010 01110101 01110100 00100000 01110001 01110101 01100101 01110011 01110100 01101001 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01110100 01100101 01100001 01100011 01101000 01101001 01101110 01100111 01110011 00100000 01101111 01100110 00100000 01101101 01100101 01101110 00101110"
Which translates to:
"Believe in God, but question the teachings of men."
Specimen 11 is among the more dangerous specimens in the game, capable of floating, phasing, creating visual disturbances, and hiding exit doors. Specimen 11 can also keep a decent pace towards the player.
Similar to Specimen 4 and Specimen 8, the best way to deal with Specimen 11 is to prevent it from ambushing the player from behind walls or across gaps down the path. However, this must be done swiftly and safely due to its speed.
Environmental awareness is also tested through the visual distractions and invisible doors. As long as there's familiarity with the environmental layout, rooms can be traversed without falling behind. This will also work when finding the door, as locating them can be difficult in open rooms where their positions are vague.
As the axe can potentially negate getting caught, it should be used as a last resort, for it is not certain to work, and may inevitably result in a game over.
|"We Have the Beef" (chase theme|
|"Turn to me", reversed and sped up vocalization 1|
|"Stop running away", reversed and sped up vocalization 2|
|"I see you", reversed and sped up vocalization 3|
|"I will catch you", reversed and sped up vocalization 4|
|Teleporting when attacked|
|Meat Hallway's current ambiance theme|
|Ditto, reversed and sped up|
|Meat Hallway's old ambiance theme|
- Specimen 11 is the first specimen that sends the player to a different room after killing them.
- Specimen 8 does this too, but only on the HD Renovation can it be roamed freely.
- It is also the first specimen to use binary code as a message in its death screen.
- Specimen 10 uses binary code in its death screen. Specimen 10's binary code was added in a later update, however.
- Specimen 11 and its rooms were taken from a level in Little Big Planet that Akuma Kira made called 100% Beef Corp.
- Specimen 11 is the only Specimen that, while its method is listed as "unknown" on CAT-DOS, the player can witness it firsthand.
- It is also the only specimen known to take its victims' soul.
- Specimen 11 shares many similarities with SCP-106 and its Pocket Dimension from the SCP Foundation, present in the game SCP: Containment Breach, both being able to phase through walls and having a hallway-like pocket dimension.
- The title of Specimen 11's chase music is a reference to the American fast-food chain Arby's, whose slogan is "We Have The Meats".
- If the Meat Hallway's ambiance sound is reversed and sped up, a part of Spooky's second encounter with the player in Story Mode is heard, alongside the sound of shattering glass.
- Specimen 11 has the second highest fatalities only being surpassed by Specimen 9.
Specimen 11 now has its left hand raised toward the player, as if it's attempting to catch them, and it now has a bright glowing flame between its horns that emits a dim yellow light.
It now spawns close to the door behind the counter of the restaurant.
It will only inflict hallucinations when the player is struck by it. It also has a teleporting animation when it gets hit with the axe and no longer speeds up when close to the player.
When Unknown Specimen 1 is present, Specimen 11 is unable to make doors disappear.
- The addition of a flame floating between its horns makes Specimen 11 similar to Anung Un Rama, better known as Hellboy. Hellboy's flame crown is not visible when his horns are cut off but will force them to grow to full size if his true name is spoken. Hellboy's fully grown horns resemble the shape and position to those of Specimen 11.
|The following information contains spoilers. To view them, click the [show] tag.|
Its chase sequence's theme shares that of its introduction area from Story Mode, the fast food restaurant. The layout of some of the rooms are full-blown mazes, with plenty of dead-ends, which are dangerous in combination with Specimen 11's ability to make doors invisible and its decently high speed. There is also hanging meat in some of the rooms.
Its penultimate room is a variant of the fast food restaurant, with stairs that lead to the other side, where the player will have to crawl through a shorter version of the play area to get to the Hellgate Source.
To compensate for the lack of health regeneration, the Specimen only deals 15 damage.