Spooky's Jump Scare Mansion Wiki

Specimen 9 (A.K.A. Taker) is a hostile enemy and the secondary antagonist in Spooky's Jump Scare Mansion.


Specimen 9 appears to be a black and red, realistic looking humanoid skull with what seem to be collar bones extending down the rest of its "torso", with studs where its limbs had once presumably been.

It is likely the incomplete skull of its boss form, after GL Labs failed to kill it.


Starting from Room 51, players may occasionally enter a room with three paths: A door to the left, a dead end to the right, and a long dark hallway straight ahead.

After travelling down the long dark hallway for a while, the walls will gradually close in on the player until they can no longer move. After another second or two, Specimen 9 will appear at the end of the hall and turn and quickly rush to the player, filling the screen with its face at the time of contact. Most of the screen becomes red, with a huge wall of text composed solely of "TO TAKE THE DEAD", which references the fact that Specimen 9 "takes the dead", at least according to the CAT-DOS.

Aside from this, Specimen 9 can appear in any room if the player stays idle for two minutes. If this happens, Specimen 9's chase theme will start playing before appearing from the room's entrance door, and will begin to chase the player. It moves quickly and through walls, dealing 60 damage upon contact. In similar fashion to Specimen 5, the player will only die if their health is below 45 when hit. If not, the player will have negative health if hit when their health is between 45 and 60.

Specimen 9 will not move or appear when the game is paused. If the Karamari Hospital DLC is active, Specimen 9 will not appear.


Spook phones 2.png
Sound Files
File Description
"SOUR LEMON" (death screen)


  • Specimen 9 is one of the three specimens that can kill the player on contact (albeit only in a specific scenario), the others being Specimen 7 and the Old Man (while the player is inside the mansion).
    • It is also the only specimen to attack the player in any room if they leave the game idle for too long and unpaused.
    • Specimen 9 is additionally the only specimen that can kill the player in safe rooms (the elevator, CAT-DOS room, Minigames room, etc.)
  • Specimen 9 is the only specimen deemed so hard to contain that it had to be dismantled.
  • Specimen 9 and Specimen 1 are the only specimens not to have a themed room and can be encountered any time throughout the game.
    • Although, the endless hallway could count as Specimen 9's room.
  • Specimen 9 can be considered the central or secondary antagonist of the game due to its major role.
  • There is a CAT-DOS Easter egg, which can be triggered by going into "MODIFY_HOUSE_LAYOUT" 6 times. After doing that, going into Specimen 9's data will yield results of other random "Specimens".
    • This can only happen at room 900.
  • Specimen 9 is strongly inspired by Red from the NES Godzilla Creepypasta in many ways:
    • They share a red/black color scheme, have a highly disturbing, skeletal appearance and are considered malevolent game glitches.
    • Both pursue the player and instantly kill (and consume) them upon contact until their final fight, and both are very difficult to outrun.
    • They share a connection to dead bodies, torture and death.
    • Both are final bosses.
    • Both are associated with highly disturbing, discordant "music".
    • Finally, both can be considered main or major antagonists.

Specimen 9's Boss Form is the final boss of Spooky's Jump Scare Mansion.


Specimen 9 in Boss Form is a large red humanoid creature that resembles an "evolved" or "full-body" version of its regular form. It resembles a skinless humanoid figure with a low hanging jaw.


During the boss fight, Specimen 9 will cycle through three different moves. All of its attacks deal 30 damage with a one second cooldown for each. They are as follows:

Its first attack involves creating 3 to 6 holes in the floor from which screaming pillars with distorted faces blast out, damaging the player if they so happen to be on top of one of the holes.

After this, it will create large shadow hands that stretch out across the room, following the player. After a short bit, the hands will stop, and smaller hands will shoot out from the larger shadow hand, potentially damaging the player. This attack also spawns smaller enemies who can easily be defeated with a single axe swing.

Its third attack rapidly shoots balls of energy at the player. The player must deflect the energy back at Specimen 9 using the axe. Successfully deflecting the energy will immobilize Specimen 9 for a short period, leaving it vulnerable to attacks.

It will eventually rise back into fighting after that short period; cycling through the attacks again. The attacks become deadlier and harder to evade as the fight continues. After enough hits, the boss will be defeated, and the player will get one of two endings.


Spook phones 2.png
Sound Files
File Description
Boss transformation cutscene
"FRIED CALAMARI" (boss battle music)
Screaming pillar


  • Specimen 9's energy orb ability is a nod to Ganondorf's boss battle from The Legend of Zelda series, in which the player must deflect the energy orb with their weapon back to the boss, making it vulnerable to attack.
  • The hands shooting out from the shadow hand on the floor are left hands closed to fists. Left-handedness is classically seen as more evil (from Latin "sinistre", lit. "left-handed").
    • Coincidentally or not, Spooky is also usually depicted as left-handed.
  • Before the Boss Battle, the player goes through a white room where a radio announces "I'm taking all those 'logs' they keep throwing out. And I'm nailing them together." and the number 731 appears on a wall. This is likely a reference to the infamous Japanese Unit 731, which performed horrific experiments on prisoners during World War II. They referred to their test subjects as "logs" because victims of the experiments were burned like mere wood, while the "nailing together" may seem to imply that one of those working at Unit 731 was nailing test subjects together, possibly serving as the origin to Specimen 9, or one of the horrors it witnessed while alive.
    • Additionally, its secret CAT-DOS entry reveals that it is a survivor of Unit 731's experiments.
  • Because of its distended jaw, Specimen 9's boss form bears a slight resemblance to the Servant Grunt from Amnesia: The Dark Descent. The monsters that the boss summons bear a resemblance to the Servant Brute from the same game.

S9 HD.png


Specimen 9 now has a fully 3D model.


Specimen 9 is now faster and instantly kills the player on contact. If the player is not AFK while Specimen 9 kills them (dying while trapped in the endless hallway or by simply moving after Specimen 9 spawns) they'll get the regular death screen. Otherwise, the following will happen: The screen will cut to black into a CAT-DOS version of Windows OS's error window with some cat ears, a ":3" face and a tail, named CAT-WIN. The window will continue to bounce around the edges of the screen, similar to the DVD Screensaver. Once the player hits the Spacebar or E key, a cutscene will play.

The player will appear in a dark room, unable to move. Suddenly, spotlights will turn on, going down the dark room and ending at a door. Shortly after the door opens, Specimen 9's theme starts playing, followed by Specimen 9 coming out of the door charging towards the player, ending the cutscene and showing the death screen.

In addition to Specimen 9 not spawning in Karamari Hospital, it cannot spawn in Arcade Rooms, Specimen 12 rooms when the player is hiding or CAT-DOS Rooms, presumably because these are rooms where the player is expected to stand idle, and therefore would make Specimen 9 a nuisance.


  • In HD Renovation, Specimen 9's "TO TAKE THE DEAD" death screen is affected by field of view, meaning one can zoom in or out this screen by altering the FOV.
  • It is worth noting that, after the first time Specimen 9 has killed the player, its CAT-DOS changes. It will now display no Type, the Fatalities will now count the amount of times it has killed the player in that playthrough and its Method will be replaced with "TO TAKE THE DEAD" repeated several times.
    • The fatality count increasing when killed also applies to the other Specimens.

S9 boss HD.png


It now has a fully 3D model and an animation when hit. It also has a new transformation cutscene, wherein the standard Specimen 9 will zoom out greatly, and red clay will "collect" on it, turning into a full-body view of its boss form. The boss will then zoom out to where it hovers as the battle begins.


The balls of energy that Specimen 9 shoots sometimes look like red rings. Said balls of energy also seem to move faster than in the original game.

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Specimen 9 returns in Spooky's Dollhouse, albeit with a minor role compared to his role as a major antagonist in the first game.


It now has a darker, more metallic look, and an unsettling grin. It is also larger than before, with a rounder shape. The 2D sprite is also used in the HD Renovation.


In Spooky's Dollhouse, Specimen 9 will appear if the player attempts to use the GL Labs tram before deactivating the Spirit Seal. After activating the tram, the vehicle will begin to run, but will eventually come to a complete halt due to the tunnel growing tighter like it did with its room in the main manor. After a few seconds, Specimen 9 will emerge from the tunnel and kill the player. It now makes grunting noises when it kills the player.

The new sprite replaces the old one in its death screen as well. The death screen is not present in HD Renovation.