“ | Hello, I am Spooky! And this is my home. Can you, humble player, make it through a thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just.. just go. | ” |
Spooky is the titular deuteragonist as well as the main antagonist of Spooky's Jump Scare Mansion. She is the ghost of a girl who appears to possess a huge sum of power and governs the mansion of which the game takes place in. She appears to impact the events that have happened and will happen in the mansion.
Appearance
Spooky is a small, floating ghost, with light blue skin, black, oval-shaped eyes, and long, dark blue hair. She has rather simple, rounded features. In the base game, she wears a tattered, sleeveless, baby blue dress. Spooky can also be seen in several mini-games as sprites with very little change to her overall appearance, though she may be seen brandishing an oversized Bowie knife.
In Karamari Hospital, she looks the same during the first playthrough. However, upon replaying in New Game +, she now dons a pink nurse's gown with a white nurse's cap, stylistically reminiscent of the nurses' uniforms popular in the 1950s.
As a human, Spooky had the same simplistic, rounded facial features, and long blue hair. However, instead of the long, tattered blue dress, she wore a knee-length white dress, with little white shoes and pink socks.
Gameplay
The following information contains spoilers. To view them, click the [show] tag. |
---|
Story ModeShe greets the player at the beginning of the game and "congratulates" them every 250 rooms. She is not seen in any other rooms of the game and is likely the one who filled the mansion with the ghosts, monsters, and cardboard jump scares in the first place. She acts as some kind of guide to the player, as well as comic relief. Spooky first appears as the player enters the mansion, introducing both herself and her home, challenging the player to see if they can survive one thousand rooms. She then breaks off of her speech to ponder if there even is an end to the haunted house, admitting that even she herself doesn't know and abruptly sends the player off before floating up through the ceiling. At the 250th room, she appears to congratulate the player on their progress, sounding somewhat sarcastic and annoyed. She then leaves a present for them; it is a gift box, that, upon opening, reads "Look Behind You" on the inside. If the player looks back, several instances of Specimen 1 will pop out of the wall. She appears yet again at the 500th room to comment on the player's progress, still sounding annoyed that they are "still here.", informing them that the next door has been "fixed up" for them, and then wishes the player luck (calling them a "little fleshy live one") before floating away again. Spooky appears in Room 750, and proceeds to give the player "Infinite Stamina" as a reward for their progress. This makes the player unable to sprint for 10 rooms. At Room 1000, the player finds themselves in a sunny, grassy field. However, the "sky" quickly crashes and Spooky appears before the player, looking irritated at the player's survival. Specimen 9's cry is then heard, causing Spooky to state that the player needs to complete one last challenge before they can escape. Karamari HospitalIn the Karamari Hospital DLC, Spooky appears after the elevator crashes and mentions that she did not remember that the mansion included these rooms, and then leaves the player to explore the hospital. She reappears later and tells the player that the hospital is a lot bigger than she thought it would be. After wishing the player luck (calling them "recruit") she sinks into the floor. She appears for the final time when exiting the hospital and notes that the player forgot to find something inside the hospital. She then bids the player farewell and disappears yet again. The Doll HouseIn The Doll House, Spooky will show up in the starting area after the player obtains the Winding Clock Key from the storage room. She will greet the player, mention that she had forgotten about the place the player's in and leaves to go check on something. She appears again in the Great Hall after the player obtains the GL Labs Keys. She claims to be helping the player by moving all the dolls (Husks) out of their way -- the dolls were moved right in front of the door the player has to exit through, clearly blocking their path. Finally, Spooky appears in the Seal Chamber, telling the player to leave. If the player refuses and moves forward, Spooky will claim that there's nothing for them there, asking them to leave again. After that she herself leaves. If the player gets the good ending, Spooky will appear in the splash screen at the end of the DLC reunited with her parents. |
Endless Mode
Although she is not physically present in Endless Mode, the player can find notes written by her in the randomly generated rooms.
Ending
The following information contains spoilers. To view them, click the [show] tag. |
---|
Good EndingIf the player uses their axe swings wisely before the boss battle with Specimen 9, the roof collapses on them when the battle ends. Spooky suddenly appears again, claiming that the protagonist died so tragically that they are now a ghost. After this, both the protagonist and Spooky float above the floor. The floor folds up to reveal the protagonist is standing on a ledge overlooking a huge room filled with Spooky's army of ghosts. Spooky appears on a large video screen in the center of the room, stating that her forces have finally reached the required number. She then states that her goal is to lead her army in a quest to stop people calling ghosts "cute" or "adorable." After this, the game ends. Bad EndingIf the player swings their axe at enemies too many times (including Specimen 9's Boss form) they will get the bad ending. Instead of being crushed by the ceiling, the protagonist keeps swinging the axe at the boss, and the screen is slowly tinted red with each swing. Spooky then appears in a similar fashion to how she appears in the good ending, except this time, her dialogue is different. She congratulates the player and says it was interesting to see them swinging the axe around aimlessly. She then says she thinks they'll make a fine specimen. After this, the protagonist is shown dragging a bloody axe behind them, the screen reads "Bad Ending", and the game ends. |
Audio
Story Mode
Sound Files | |
---|---|
File | Description |
First encounter: "Hello, I am Spooky! And this is my home. Can you, humble player, make it through a thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just.. just go." | |
Second encounter: "So, you made it this far. That's uh... that's great! I shall grant you a gift! For your... progress. So uh.. So just keep going." | |
Third encounter: "Well, here you are. Alive and... still here. You just keep on going, don't you? Well the next door has been fixed up for you. So enjoy, and keep moving on! You little... fleshy, live one." | |
Fourth encounter: "O hai, I didn't think you'd make it this far. And you got an axe? Nice. Well congratulations! You're just about there... I think. Well I didn't really have a gift ready so... uh.. SHAAA! There you go, unlimited stamina. It'll never ever run out. So... See you later!" | |
Last encounter: "Well you made it. Congratulations. I guess. Uh. Well... Oh! So, now you must pass one final test to prove your... Fortitude or dedication. Or something.." | |
Bad Ending: "Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen." | |
Good Ending: "Well, you died... In a pretty tragic way too. Just tragic enough for you to become a ghost. Good job by the way, making it this far. So buckle up soldier because now I finally think we have enough troops to invade. The time has come, my loyal troops! No longer shall we be called cute or adorable. No longer will we be disregarded or ignored. For now, we are the most feared army in the world!" | |
Joke Ending: "Congratulations you've done...it. You can go home now, and if anything changes, Uh, we'll... let you know. Bye." |
Karamari Hospital
Sound Files | |
---|---|
File | Description |
First encounter: "I don't know how you got all the way down here. I didn't even remember there were rooms down here. Well, good luck!" | |
Second encounter: "This place is much bigger, than I thought it would be. It's very... Interesting. Well keep going recruit, and I'm sure you'll make it out. Maybe..." | |
Final encounter: "Oh, there you are! I guess there are still some hidden things down here. Well keep going... And we'll see what happens. Yeah... Cya later!" |
Spooky's Dollhouse
Sound Files | |
---|---|
File | Description |
First encounter: "Oh hey! There you are. I was wondering where you were. I had forgotten about this place. So many tortured souls are here. Well anyway, I'm gonna go check on something, Cya later. | |
Second encounter: "Oh hey... Uh... I was thinking, you might want some help. So, I moved all those dolls, out of the way! :D Well, have fun! | |
Final encounter 1: "Oh hey... I don't like it here. You should probably just leave." | |
Final encounter 2: "There's nothing for you here. Just leave." |
Notes
Endless Mode
Research Report #153 |
Research Report #154 |
Research Report # 155 |
Research Report # 156 |
Research Report # 157 |
Research Report # 158 |
Research Report #159 |
Research Report # 160 |
Trivia
- The artwork for the December update download page features her smirking at the corpse of Santa Claus, having stolen his hat, which further indicates her sinister nature.
- In the Mall of the Spook minigame, Spooky is shown gleefully murdering people with a knife, confirming her sinister nature. She is also shown to be egotistical, as all names in the high score screen are changed to "Spooky", including the player's.
- In Mrs. Spook, Spooky brutally murders Pac-Man by impaling him with a huge nail.
- Despite being very cute, Spooky wants to be feared and resents being called adorable or cute.
- Spooky is left-handed, which serves as a clue to her personality since left-handedness is classically seen as more evil (example from Latin "sinistra", lit. "left-hand side").
- When starting up the game, Spooky's face can sometimes flash onto the screen. The same can happen when the game is paused.
- Spooky is called "Spook" by the Generic Lab Assistants in GL Labs.
- Spooky seems to be a fan of Edgar Allen Poe, or at the very least the 1964 film The Masque of the Red Death, since she dressed up as the Red Death for Halloween.
- Combining the facts that Spooky knew this movie; that her mom was alive when Spooky herself died; and that her mom died in 1968, we can place Spooky's death somewhere between 1964 and 1968, and her birth somewhere in the early to mid 1950s.
- In some images for Karamari Hospital, she can be seen holding a small red and white cooler.
- Despite being a ghost, in one of Karamari Hospital's loading screens, Spooky is shown eating.
- During Spooky's fourth encounter, the dialogue text has the incorrect use of "your". This is present in both versions of the game.
- Apparently, She is afraid of Rebecca Black.
Appearance
Since the 2019 Halloween Update, Spooky has a 3D model and is slightly transparent. Her 3D model doesn't have a nurse or Halloween costume, however.
|