Spooky's Jump Scare Mansion
|Release Date(s)||October 23, 2014|
|Download(s)||Steam Indie DB|
Can you survive 1000 rooms of cute terror? Or will you break once the cuteness starts to fade off and you're running for your life from the unspeakable hideous beings that shake and writhe in bowels of this house? They wait for you, they wait and hunger for meeting you. They long to finally meet you and show you how flexible your skin can be after it has soaked in blood. Will you brave this journey, will you set to beat the impossible, the insane, and the incorporeal?
For as long as you can remember, legends have been told about the derelict mansion upon the hill that casts a blanket of darkness over the town. The history of the house itself is virtually unknown, and even the town's oldest residents cannot remember the mansion's origin. Being an avid history enthusiast, you embark up the mountain to visit the manor. Hoping to shed some light on the backstory of this crumbling fortress of darkness.
The game is very simplistic in controls, the player moves by pressing the WASD keys, turns by using the mouse, presses SHIFT to run, and the SPACE bar to open doors and read notes. Further along in the game, the player acquires an axe which can be used by left clicking. The player has a health bar and stamina bar located in the top left corner of the screen. On the right hand corner, there is a room counter.
The player moves through the house, consisting mostly of randomly generated rooms. There are a few instances, however, where a room is scripted for storyline purposes. For the first 50 rooms, the only real threat is Specimen 1, which is a cardboard cutout jump scare. Notes are also scattered about the rooms, each providing a key part of the story. Starting at room 50, the player has a chance to randomly enter the "endless hallway" room, which, if they proceed down the endless hallway, will ultimately meet their fate at the hands of Specimen 9. At room 60, the player meets the first hostile specimen, Specimen 2, and the chase begins. Chases can vary in length, and each Specimen has their own unique theme and powers.
The player can be attacked and ultimately die, with most specimens having a unique death animation. For the first 300 rooms, every 50 rooms provide the player with a save point, so if they do die, they can restart the game from the save point.
More coming soon.